TEST
Offline 95.158.36.201:28015 checked 41d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 553 on average | 510 / 575 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 340 / 400 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 297 on average | 39 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 296 on average | 36 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 272 on average | 109 / 150 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 253 on average | 125 / 200 |
Quick answers
from the figures on this pageWipe data
On what cycle does TEST wipe?
The rhythm of TEST cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The world now in play was created 41 days 15 hours ago.
Server details
Which location hosts TEST?
A region is not published by TEST. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 95.158.36.201:28015.
What Rust build does TEST run?
The platform is Windows, with Rust network protocol 2633 and build 163794 running on TEST. The protocol has to match before you can join; Steam updates it automatically.
How reliable is TEST, and is it online now?
Last seen 41 days 15 hours ago, TEST now reports offline. 0% uptime over the last 7 full days, equal to 0 of 168 hours. The first sighting of it by Rust Server Analytics was on 17 September 2026.
Tags
Which meanings do the tags on TEST carry?
The game's server browser reads the tags TEST publishes: gmrust (Game mode): Rust survival, standard ruleset; mp10 (Max players): Player slots: 10; ts8 (Group limit): Default team size of 8; v2633 (Protocol): Joining needs your game on protocol 2633; cs163794 (Build): The game build is 163794; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does TEST appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists TEST fits are: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Against other Rust servers, how does TEST compare?
The seven-day player-hours rank for TEST is #14,815, inside the top – of all ranked servers.
What is the population of TEST?
TEST is offline at this refresh; the last contact was 41 days 15 hours ago.
Settings
What are the settings on TEST, and its rules?
Gather rate is not mentioned in the name of TEST. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser, it appears under Community. The server runs with VAC, Valve's anti-cheat, enabled.
What is the map for TEST?
The game generates a procedural map for TEST.
How to join
How do you connect to TEST?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 95.158.36.201:28015.