PVE-LiveRust (test)
Online 95.143.190.23:35003 checked 10m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 23% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC, in 7d 21h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 7d 21h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 13d 19h | Wed 11 Nov, 17:02 UTC | its own |
| 27d 19h | Wed 25 Nov, 17:02 UTC | its own |
| 35d 21h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 41d 19h | Wed 9 Dec, 17:02 UTC | its own |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 26 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 17:02 UTC4h ago | – | – | running | 1 |
| Mon 19 Oct, 15:29 UTC9d ago | 5 | – | – | 1 |
| Sat 3 Oct, 12:11 UTC25d ago | 2 | halved by day 8 | 16.1 days | 0 |
| Fri 2 Oct, 15:16 UTC26d ago | 2 | – | 0.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | NA · no group limit · biweekly · 247 on average | 246 / 2000 |
| [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | EU · no group limit · biweekly · 237 on average | 261 / 2000 |
| Chrayntopia ♡ ︎PvE | RP | PvP | NA · groups of 8+ · biweekly · 102 on average | 106 / 200 |
| 【炮炮PVE启蒙】纯净|特色|突袭|技能 | EA · groups of 16+ · biweekly · 60 on average | 20 / 200 |
| TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 | EU · groups of 30+ · biweekly · 51 on average | 37 / 100 |
| Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsid | groups of 8+ · biweekly · 50 on average | 52 / 250 |
Quick answers
from the figures on this pageWipe cycle
When does PVE-LiveRust (test) wipe?
The prediction follows its tag, because too few of PVE-LiveRust (test)'s wipes are on record to confirm the schedule. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world now in play was created 4 hours ago. A wipe every two weeks is stated in its tags.
On PVE-LiveRust (test), what happens on wipe day?
Recent wipes averaged a busiest count of 3 players. The highest player count on the latest wipe arrived 26 hours in. Recent wipes held the crowd above half that peak until the next wipe in 0% of cases. In the other cases the crowd dropped below half by day 5.5.
Server
What is the hosting location of PVE-LiveRust (test)?
No region appears in what PVE-LiveRust (test) publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 95.143.190.23:35003.
Which Rust version is PVE-LiveRust (test) on?
Rust network protocol 2635 and build 168909 on Linux is the setup for PVE-LiveRust (test). The protocol has to match before you can join; Steam updates it automatically.
Is PVE-LiveRust (test) up, and how steady is its uptime?
The current status of PVE-LiveRust (test) is online. About 3 hours ago is when it last restarted, judged by its reported uptime. Uptime over the last full days (7) was 100%, or 168 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.
What performance does PVE-LiveRust (test) show?
Server fps averaged 159 over the last 48 hours, with a floor of 127. Buildings, deployables and all other world objects brought the entity total to 71,987. At its highest, memory use was 2,333 MB. Players experience lag as low fps combined with a rising entity count.
Lists and tags
How should the tags on PVE-LiveRust (test) be read?
The game's server browser reads the tags PVE-LiveRust (test) publishes: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): 100 slots in total; ts30 (Group limit): Teams hold no more than 30; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^b (Biweekly): A two-week wipe cycle; ^p (PvE): No fighting between players, with the world as the threat; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): The Modded section, because plugins or settings modify play. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does PVE-LiveRust (test) appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include PVE-LiveRust (test): Modded Rust servers: live data and PvE Rust servers by live population. On the server list, the filters that return it are: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.
Population
Against other Rust servers, how does PVE-LiveRust (test) compare?
Player hours for the last seven days place PVE-LiveRust (test) at #5,111, in the top 23% of the ranked field.
At what level does PVE-LiveRust (test) run its population?
Of 100 slots, 0 are filled on PVE-LiveRust (test) at this refresh. The seven-day mean is 0 players, against a peak of 3. Across the last 48 hours, 19:00 UTC shows the highest average: 2 players.
Map and rules
What are the settings on PVE-LiveRust (test), and its rules?
Gather rate is not mentioned in the name of PVE-LiveRust (test). A maximum of 30 players per group applies. It runs pve, no fighting other players. In the server browser it sits under Modded, where plugins or settings alter the game. The plugin framework is Oxide. Anti-cheat status: VAC on.
What is the map for PVE-LiveRust (test)?
A procedural map of size 3,500 with seed 457348898, generated by the game, runs on PVE-LiveRust (test). Size and seed fix the map, so a RustMaps view is available from this page.
How to join
How can a player join PVE-LiveRust (test)?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 95.143.190.23:35003.