ServerName
Offline 94.77.6.121:28015 checked 38d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 553 on average | 504 / 575 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 324 / 400 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 297 on average | 40 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 296 on average | 33 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 272 on average | 99 / 150 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 253 on average | 120 / 200 |
Quick answers
from the figures on this pageWipe data
When does ServerName wipe?
With too few of its wipes on record, ServerName's rhythm is not yet clear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. 44 days 17 hours ago the current world was made.
Server
Which location hosts ServerName?
No region is published by ServerName. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 94.77.6.121:28015.
Which Rust version is ServerName on?
Rust network protocol 2633 and build 164530 on Windows is the setup for ServerName. The protocol has to match before you can join; Steam updates it automatically.
What uptime does ServerName show, and is it up?
Last seen 38 days 10 hours ago, ServerName now reports offline. Of 168 hours in the last 7 full days, 0 were up: 0%. It entered Rust Server Analytics records on 20 September 2026.
Lists and tags
Which meanings do the tags on ServerName carry?
gmrust (Game mode): Survival in the standard Rust format; mp5 (Max players): Capacity of 5 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2633 (Protocol): To join, your game version must match protocol 2633; cs164530 (Build): Build number 164530; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set are the tags ServerName publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does ServerName appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists ServerName fits are: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
What position does ServerName hold in the server rankings?
On player hours over seven days, ServerName ranks #15,526, within the top – of ranked servers.
At what level does ServerName run its population?
ServerName is offline at this refresh; the last contact was 38 days 10 hours ago.
Map and rules
How is ServerName configured, and what rules apply?
The name of ServerName does not state a gather rate. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Community category in the server browser lists it. The server runs with VAC, Valve's anti-cheat, disabled.
What is the map for ServerName?
ServerName uses a procedural map, which the game generates.
Connection
How do you connect to ServerName?
In the Rust console (F1), enter client.connect 94.77.6.121:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.