test
Offline 94.77.167.136:28015 checked 35d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 503 on average | 175 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 209 / 250 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 282 on average | 627 / 675 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 277 on average | 37 / 100 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 266 on average | 734 / 775 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 245 on average | 572 / 625 |
Quick answers
from the figures on this pageWipe data
The wipe schedule for test: what is it?
The rhythm of test cannot yet be told: too few of its wipes are on record. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 35 days 9 hours ago the current world was made.
Server
What is the hosting location of test?
No region is published by test. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 94.77.167.136:28015.
What Rust build does test run?
Rust network protocol 2634 and build 165625 on Windows is the setup for test. The protocol has to match before you can join; Steam updates it automatically.
Is test up, and how steady is its uptime?
Offline at this refresh: test, last seen 35 days 7 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0%. 24 September 2026 is when Rust Server Analytics first recorded it.
Lists and tags
Which meanings do the tags on test carry?
The game's server browser reads the tags test publishes: gmrust (Game mode): Survival in the standard Rust format; mp500 (Max players): Player slots: 500; ts8 (Group limit): Default team size of 8; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs165625 (Build): Build number 165625; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does test appear across Rust Server Analytics's lists and filters?
The following Rust Server Analytics lists count test among their servers: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player numbers
Against other Rust servers, how does test compare?
The seven-day player-hours rank for test is #15,721, inside the top 71% of all ranked servers.
What is the population of test?
test is offline at this refresh; the last contact was 35 days 7 hours ago.
Map and rules
How is test configured, and what rules apply?
No gather rate is given in the name of test. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Community is its listing; it is a community server. Anti-cheat status: VAC on.
What is the map for test?
test uses a procedural map, which the game generates.
Connection
How can a player join test?
In the Rust console (F1), enter client.connect 94.77.167.136:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.