Rust Server Analytics 77,467 players11,780 servers
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Drill-through Server detail

test

Offline 94.77.167.136:28015 checked 35d ago

Drill-through
FilterServeris test
Attributes
Last refreshed
Players now 0/ 500
7-day average 0 peak –
Rank #15,721 top 71%
Last wipe 35d ago no schedule published
Next wipe – no wipe seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep25 Sep27 Sep28 Sep30 Sep1 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 503 on average 175 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 209 / 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 282 on average 627 / 675
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 277 on average 37 / 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average 734 / 775
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 245 on average 572 / 625

Quick answers

from the figures on this page

Wipe data

The wipe schedule for test: what is it?

The rhythm of test cannot yet be told: too few of its wipes are on record. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 35 days 9 hours ago the current world was made.

Server

What is the hosting location of test?

No region is published by test. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 94.77.167.136:28015.

What Rust build does test run?

Rust network protocol 2634 and build 165625 on Windows is the setup for test. The protocol has to match before you can join; Steam updates it automatically.

Is test up, and how steady is its uptime?

Offline at this refresh: test, last seen 35 days 7 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0%. 24 September 2026 is when Rust Server Analytics first recorded it.

Lists and tags

Which meanings do the tags on test carry?

The game's server browser reads the tags test publishes: gmrust (Game mode): Survival in the standard Rust format; mp500 (Max players): Player slots: 500; ts8 (Group limit): Default team size of 8; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs165625 (Build): Build number 165625; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does test appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count test among their servers: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

Against other Rust servers, how does test compare?

The seven-day player-hours rank for test is #15,721, inside the top 71% of all ranked servers.

What is the population of test?

test is offline at this refresh; the last contact was 35 days 7 hours ago.

Map and rules

How is test configured, and what rules apply?

No gather rate is given in the name of test. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Community is its listing; it is a community server. Anti-cheat status: VAC on.

What is the map for test?

test uses a procedural map, which the game generates.

Connection

How can a player join test?

In the Rust console (F1), enter client.connect 94.77.167.136:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2634,gmrust,cs165625,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp500
Max players Player slots: 500.
ts8
Group limit Default team size of 8.
v2634
Protocol Protocol 2634 is required: your game must match to connect.
cs165625
Build Build number 165625.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.