Eternal Rust | DEV
Offline 94.67.123.111:28015 checked 7d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| RETRO RUST #3 Х5|MAX 5|LOOT+|CRAFT GLOBAL 22.10 | EU · groups of 5 · weekly · 77 on average | 21 / 250 |
| SHELBY RUST Х5 MAX5 | LOOT+ | SHOP | FPS+ | WIPE 27.10 | EU · groups of 5 · 58 on average | 31 / 150 |
| 红果十倍/10.26号新开/爆枪/新人入门 | EA · groups of 6 · weekly · 10 on average | 9 / 200 |
| Rustico 3 | groups of 5 · 9 on average | 8 / 100 |
| SGRust@Mint | groups of 6 · 1 on average | 2 / 10 |
| РУССКИЙ ДЛЯ НОВИЧКОВ | MAX5 | 50%Upkeep 23.10 | EU · groups of 5 · weekly · 1 on average | 0 / 200 |
Quick answers
from the figures on this pageWipe cycle
When does Eternal Rust | DEV wipe?
With too few of its wipes on record, Eternal Rust | DEV's rhythm is not yet clear. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 27 days 11 hours ago the current world was made.
Server
In which region does Eternal Rust | DEV sit?
No region appears in what Eternal Rust | DEV publishes. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 94.67.123.111:28015.
Which Rust version is Eternal Rust | DEV on?
Rust network protocol 2634 and build 167781 on Windows is the setup for Eternal Rust | DEV. The protocol has to match before you can join; Steam updates it automatically.
How reliable is Eternal Rust | DEV, and is it online now?
Last seen 7 days 9 hours ago, Eternal Rust | DEV now reports offline. Uptime over the last full days (7) was 0%, or 0 of 168 hours. It entered Rust Server Analytics records on 21 October 2026.
Tags
Which meanings do the tags on Eternal Rust | DEV carry?
The game's server browser reads the tags Eternal Rust | DEV publishes: gmrust (Game mode): Rust survival, standard ruleset; mp100 (Max players): Capacity of 100 slots; ts6 (Group limit): Teams hold no more than 6; v2634 (Protocol): To join, your game version must match protocol 2634; cs167781 (Build): Build number 167781; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Modded listing, where plugins or settings change the game. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature Eternal Rust | DEV?
The following Rust Server Analytics lists count Eternal Rust | DEV among their servers: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does Eternal Rust | DEV sit among Rust servers?
Player hours for the last seven days place Eternal Rust | DEV at #15,348, in the top 69% of the ranked field.
What is the population of Eternal Rust | DEV?
Eternal Rust | DEV is offline at this refresh; the last contact was 7 days 9 hours ago.
Map and rules
What are the settings on Eternal Rust | DEV, and its rules?
No gather rate is given in the name of Eternal Rust | DEV. The cap on group membership is 6 players. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser it sits under Modded, where plugins or settings alter the game. The plugin framework is Oxide. Anti-cheat status: VAC on.
What is the map for Eternal Rust | DEV?
The game generates a procedural map for Eternal Rust | DEV.
How to join
What is the way onto Eternal Rust | DEV?
In the Rust console (F1), enter client.connect 94.67.123.111:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.