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Drill-through Server detail

Tin & Blood

Offline 94.64.109.29:35005 checked 35d ago

Drill-through
FilterServeris Tin & Blood
Attributes
Last refreshed
Players now 0/ 100
7-day average 0 peak –
Rank #15,643 top 71%
Last wipe 47d ago no schedule published
Next wipe – no wipe seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep25 Sep26 Sep28 Sep29 Sep1 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 519 on average 433 / 400
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 340 / 350
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 37 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average 31 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 48 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 244 on average 145 / 200

Quick answers

from the figures on this page

Wipe cycle

On what cycle does Tin & Blood wipe?

With too few of its wipes on record, Tin & Blood's rhythm is not yet clear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The world now in play was created 47 days 14 hours ago.

Server details

What is the hosting location of Tin & Blood?

No region appears in what Tin & Blood publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 94.64.109.29:35005.

What Rust build does Tin & Blood run?

The platform is Linux, with Rust network protocol 2633 and build 165217 running on Tin & Blood. Your game must match the protocol to join, and Steam applies that update.

How reliable is Tin & Blood, and is it online now?

Offline at this refresh: Tin & Blood, last seen 35 days 1 hours ago. 0% uptime over the last 7 full days, equal to 0 of 168 hours. It entered Rust Server Analytics records on 23 September 2026.

Lists and tags

Which meanings do the tags on Tin & Blood carry?

The game's server browser reads the tags Tin & Blood publishes: gmrust (Game mode): Rust survival, standard ruleset; mp100 (Max players): 100 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): Protocol 2633 is required: your game must match to connect; cs165217 (Build): Game build: 165217; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature Tin & Blood?

These Rust Server Analytics lists include Tin & Blood: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Where does Tin & Blood sit among Rust servers?

On player hours over seven days, Tin & Blood ranks #15,643, within the top 71% of ranked servers.

What is the population of Tin & Blood?

Tin & Blood is offline at this refresh; the last contact was 35 days 1 hours ago.

Settings

What settings and rules does Tin & Blood use?

The name of Tin & Blood does not state a gather rate. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser, it appears under Community. Anti-cheat status: VAC on.

What is the map for Tin & Blood?

Tin & Blood uses a procedural map of size 6,000 with seed 1789661113, generated by the game. The map is reproducible from its size and seed and can be seen on RustMaps from here.

Connection

How can a player join Tin & Blood?

In the Rust console (F1), enter client.connect 94.64.109.29:35005. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp100
Max players 100 slots in total.
ts8
Group limit The game default applies: 8 per team at most.
v2633
Protocol Protocol 2633 is required: your game must match to connect.
cs165217
Build Game build: 165217.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.