Tin & Blood
Offline 94.64.104.177:35005 checked 35d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 519 on average | 433 / 400 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 340 / 350 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 37 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 276 on average | 31 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 48 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 244 on average | 145 / 200 |
Quick answers
from the figures on this pageWipe data
When does Tin & Blood wipe?
The rhythm of Tin & Blood cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 47 days 14 hours ago the current world was made.
Server
What is the hosting location of Tin & Blood?
No region is published by Tin & Blood. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 94.64.104.177:35005 is its address.
What Rust build does Tin & Blood run?
On Linux, Tin & Blood runs Rust network protocol 2633 and build 165217. Your game must match the protocol to join, and Steam applies that update.
Is Tin & Blood up, and how steady is its uptime?
The current status is offline for Tin & Blood, with the last sighting 35 days ago. Uptime over the last full days (7) was 0%, or 0 of 168 hours. It entered Rust Server Analytics records on 24 September 2026.
Lists and tags
Which meanings do the tags on Tin & Blood carry?
The game's server browser reads the tags Tin & Blood publishes: gmrust (Game mode): Rust survival, standard ruleset; mp100 (Max players): 100 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): To join, your game version must match protocol 2633; cs165217 (Build): Game build: 165217; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature Tin & Blood?
The following Rust Server Analytics lists count Tin & Blood among their servers: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Where does Tin & Blood sit among Rust servers?
On player hours over seven days, Tin & Blood ranks #15,641, within the top 71% of ranked servers.
At what level does Tin & Blood run its population?
No response from Tin & Blood at the latest check, with a last sighting 35 days ago.
Map and rules
What are the settings on Tin & Blood, and its rules?
The name of Tin & Blood does not state a gather rate. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Community category in the server browser lists it. The server runs with VAC, Valve's anti-cheat, enabled.
The map on Tin & Blood: which one is it?
The game generates a procedural map for Tin & Blood.
Connection
What is the way onto Tin & Blood?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 94.64.104.177:35005.