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Drill-through Server detail

Tin & Blood

Offline 94.64.104.177:35005 checked 35d ago

Drill-through
FilterServeris Tin & Blood
Attributes
Last refreshed
Players now 0/ 100
7-day average 0 peak –
Rank #15,641 top 71%
Last wipe 47d ago no schedule published
Next wipe – no wipe seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep25 Sep27 Sep28 Sep30 Sep1 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 519 on average 433 / 400
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 340 / 350
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 37 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average 31 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 48 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 244 on average 145 / 200

Quick answers

from the figures on this page

Wipe data

When does Tin & Blood wipe?

The rhythm of Tin & Blood cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 47 days 14 hours ago the current world was made.

Server

What is the hosting location of Tin & Blood?

No region is published by Tin & Blood. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 94.64.104.177:35005 is its address.

What Rust build does Tin & Blood run?

On Linux, Tin & Blood runs Rust network protocol 2633 and build 165217. Your game must match the protocol to join, and Steam applies that update.

Is Tin & Blood up, and how steady is its uptime?

The current status is offline for Tin & Blood, with the last sighting 35 days ago. Uptime over the last full days (7) was 0%, or 0 of 168 hours. It entered Rust Server Analytics records on 24 September 2026.

Lists and tags

Which meanings do the tags on Tin & Blood carry?

The game's server browser reads the tags Tin & Blood publishes: gmrust (Game mode): Rust survival, standard ruleset; mp100 (Max players): 100 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): To join, your game version must match protocol 2633; cs165217 (Build): Game build: 165217; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature Tin & Blood?

The following Rust Server Analytics lists count Tin & Blood among their servers: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Where does Tin & Blood sit among Rust servers?

On player hours over seven days, Tin & Blood ranks #15,641, within the top 71% of ranked servers.

At what level does Tin & Blood run its population?

No response from Tin & Blood at the latest check, with a last sighting 35 days ago.

Map and rules

What are the settings on Tin & Blood, and its rules?

The name of Tin & Blood does not state a gather rate. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Community category in the server browser lists it. The server runs with VAC, Valve's anti-cheat, enabled.

The map on Tin & Blood: which one is it?

The game generates a procedural map for Tin & Blood.

Connection

What is the way onto Tin & Blood?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 94.64.104.177:35005.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp100
Max players 100 slots in total.
ts8
Group limit The game default applies: 8 per team at most.
v2633
Protocol To join, your game version must match protocol 2633.
cs165217
Build Game build: 165217.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.