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Drill-through Server detail

Tin & Blood

Offline 94.64.104.175:35005 checked 38d ago

Drill-through
FilterServeris Tin & Blood
Attributes
Last refreshed
Players now 0/ 100
7-day average 0 peak –
Rank #15,490 top 70%
Last wipe 46d ago no schedule published
Next wipe – no wipe seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 515 on average 496 / 525
Rustoria.co - EU Main EU · groups of 16+ · weekly · 338 on average 31 / 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 335 on average 46 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 317 on average 249 / 275
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 279 on average 92 / 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 262 on average 104 / 150

Quick answers

from the figures on this page

Wipe data

On what cycle does Tin & Blood wipe?

Too few wipes on record for Tin & Blood to show its rhythm. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 46 days 2 hours ago the current world was made.

Server details

In which region does Tin & Blood sit?

A region is not published by Tin & Blood. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 94.64.104.175:35005.

Which Rust version is Tin & Blood on?

On Linux, Tin & Blood runs Rust network protocol 2633 and build 164530. The protocol has to match before you can join; Steam updates it automatically.

Is Tin & Blood up, and how steady is its uptime?

Offline at this refresh: Tin & Blood, last seen 38 days 9 hours ago. Uptime over the last full days (7) was 0%, or 0 of 168 hours. It entered Rust Server Analytics records on 19 September 2026.

Tags

How should the tags on Tin & Blood be read?

gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): 100 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2633 (Protocol): Protocol 2633 is required: your game must match to connect; cs164530 (Build): Game build: 164530; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set are the tags Tin & Blood publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature Tin & Blood?

These Rust Server Analytics lists include Tin & Blood: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

Where does Tin & Blood sit among Rust servers?

The seven-day player-hours rank for Tin & Blood is #15,490, inside the top 70% of all ranked servers.

What is the population of Tin & Blood?

Tin & Blood is offline at this refresh; the last contact was 38 days 9 hours ago.

Map and rules

What settings and rules does Tin & Blood use?

The name of Tin & Blood does not state a gather rate. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser, it appears under Community. The server runs with VAC, Valve's anti-cheat, enabled.

What is the map for Tin & Blood?

Tin & Blood uses a procedural map of size 6,000 with seed 1789661113, generated by the game. The map is reproducible from its size and seed and can be seen on RustMaps from here.

Connection

How can a player join Tin & Blood?

In the Rust console (F1), enter client.connect 94.64.104.175:35005. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp100
Max players 100 slots in total.
ts8
Group limit Team cap of 8, the stock game setting.
v2633
Protocol Protocol 2633 is required: your game must match to connect.
cs164530
Build Game build: 164530.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.