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Drill-through Server detail

LOCAL MAP TEST

Offline 94.31.69.206:28015 checked 38d ago

Drill-through
FilterServeris LOCAL MAP TEST
Attributes
Last refreshed
Players now 0/ 1
7-day average 0 peak –
Rank #14,112 no region published
Last wipe 38d ago no schedule published
Next wipe – no wipe seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep23 Sep24 Sep26 Sep27 Sep

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 550 on average 636 / 675
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 485 / 525
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 300 on average 59 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 300 on average 36 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 269 on average 138 / 200
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 257 on average 255 / 300

Quick answers

from the figures on this page

Wipe cycle

When does LOCAL MAP TEST wipe?

With too few of its wipes on record, LOCAL MAP TEST's rhythm is not yet clear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The world now in play was created 38 days 6 hours ago.

Server details

Which location hosts LOCAL MAP TEST?

No region appears in what LOCAL MAP TEST publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 94.31.69.206:28015.

Which Rust version is LOCAL MAP TEST on?

On Windows, LOCAL MAP TEST runs Rust network protocol 2633 and build 164530. The protocol has to match before you can join; Steam updates it automatically.

What uptime does LOCAL MAP TEST show, and is it up?

Last seen 38 days 5 hours ago, LOCAL MAP TEST now reports offline. Of 168 hours in the last 7 full days, 0 were up: 0%. It entered Rust Server Analytics records on 20 September 2026.

Tags

Which meanings do the tags on LOCAL MAP TEST carry?

The game's server browser reads the tags LOCAL MAP TEST publishes: gmrust (Game mode): Survival in the standard Rust format; mp1 (Max players): 1 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2633 (Protocol): Joining needs your game on protocol 2633; cs164530 (Build): The game build is 164530; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does LOCAL MAP TEST appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count LOCAL MAP TEST among their servers: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Where does LOCAL MAP TEST sit among Rust servers?

Player hours for the last seven days place LOCAL MAP TEST at #14,112, in the top – of the ranked field.

At what level does LOCAL MAP TEST run its population?

No response from LOCAL MAP TEST at the latest check, with a last sighting 38 days 5 hours ago.

Settings

What settings and rules does LOCAL MAP TEST use?

No gather rate is given in the name of LOCAL MAP TEST. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Community category in the server browser lists it. VAC, Valve's anti-cheat, is enabled.

Connection

How do you connect to LOCAL MAP TEST?

In the Rust console (F1), enter client.connect 94.31.69.206:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp1
Max players 1 slots in total.
ts8
Group limit Team cap of 8, the stock game setting.
v2633
Protocol Joining needs your game on protocol 2633.
cs164530
Build The game build is 164530.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.