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Drill-through Server detail

jopa i palki

Offline 94.29.38.98:28015 checked 4d ago

Drill-through
FilterServeris jopa i palki
Attributes
Last refreshed
Players now 1/ 5
7-day average 1 peak 2
Rank #5,969 top 27%
Last wipe 9d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 20% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 27% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4.2 daysbetween real wipes
on rhythm14%of its recent wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Mon 19 OctSat 17 OctTue 13 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 08:53 UTC9d ago 2 – running 1
Sat 17 Oct, 15:06 UTC11d ago 2 – 1.7 days 1
Tue 13 Oct, 10:41 UTC15d ago 1 held half 4.2 days 1
Sun 11 Oct, 08:34 UTC17d ago 1 – 2.1 days 1
Sun 4 Oct, 08:50 UTC24d ago 1 held half 7 days 0
Sat 3 Oct, 14:31 UTC25d ago 1 – 0.8 days 1
Sat 26 Sep, 11:43 UTC32d ago 1 held half 7.1 days 1
Sat 19 Sep, 11:25 UTC39d ago 1 – 7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 560 on average 163 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 107 / 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 16 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 288 on average 16 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average 15 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 250 on average 19 / 200

Quick answers

from the figures on this page

Wipe data

When does jopa i palki wipe?

The next wipe on jopa i palki cannot be predicted, because it wipes at irregular times. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 9 days 14 hours ago the current world was made.

Wipe day on jopa i palki: what should you expect?

Across recent wipes the busiest point averaged 2 players. The highest player count on the latest wipe arrived 5 hours in. Above half that peak until the next wipe held in 100% of recent wipes.

Server details

What is the hosting location of jopa i palki?

No region appears in what jopa i palki publishes. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 94.29.38.98:28015.

Which Rust version is jopa i palki on?

Rust network protocol 2635 and build 168909 on Windows is the setup for jopa i palki. The protocol has to match before you can join; Steam updates it automatically.

What uptime does jopa i palki show, and is it up?

Offline at this refresh: jopa i palki, last seen 4 days 13 hours ago. 11% uptime over the last 7 full days, equal to 19 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.

Lists and tags

What do jopa i palki's tags stand for?

The game's server browser reads the tags jopa i palki publishes: gmrust (Game mode): Rust survival, standard ruleset; mp5 (Max players): Capacity of 5 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature jopa i palki?

These Rust Server Analytics lists include jopa i palki: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

Where does jopa i palki sit among Rust servers?

On player hours over seven days, jopa i palki ranks #5,969, within the top 27% of ranked servers.

What is the population of jopa i palki?

jopa i palki is offline at this refresh; the last contact was 4 days 13 hours ago. The seven-day mean is 1 players, against a peak of 2.

Map and rules

How is jopa i palki configured, and what rules apply?

Gather rate is not mentioned in the name of jopa i palki. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Community category in the server browser lists it. VAC, Valve's anti-cheat, is enabled.

What is the map for jopa i palki?

The game generates a procedural map for jopa i palki.

How to join

What is the way onto jopa i palki?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 94.29.38.98:28015.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp5
Max players Capacity of 5 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.