Rust Server Analytics 75,412 players11,748 servers
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Drill-through Server detail

My Server Name

Offline 94.253.81.162:28015 checked 24d ago

Drill-through
FilterServeris My Server Name
Attributes
Last refreshed
Players now 1/ 500
7-day average 0 peak –
Rank #15,394 top 68%
Last wipe 24d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep27 Sep30 Sep4 Oct7 Oct11 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.9 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 4 OctTue 29 SepMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 12:21 UTC24d ago 1 – running 1
Tue 29 Sep, 15:33 UTC28d ago 1 held half 4.9 days 0
Mon 28 Sep, 15:22 UTC29d ago 1 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 543 on average 679 / 725
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 429 / 475
Rustoria.co - EU Main EU · groups of 16+ · weekly · 308 on average 40 / 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 308 on average 52 / 250
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 268 on average 228 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 266 on average 134 / 175

Quick answers

from the figures on this page

Wipe data

The wipe schedule for My Server Name: what is it?

With irregular wipe times, My Server Name offers no next wipe to predict. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The world now in play was created 24 days 1 hours ago.

Wipe day on My Server Name: what should you expect?

Across recent wipes the busiest point averaged 1 players. The highest player count on the latest wipe arrived 1 hours in. Recent wipes held the crowd above half that peak until the next wipe in 100% of cases.

Server

In which region does My Server Name sit?

No region is published by My Server Name. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 94.253.81.162:28015.

Which Rust version is My Server Name on?

The platform is Windows, with Rust network protocol 2634 and build 166652 running on My Server Name. Your game must match the protocol to join, and Steam applies that update.

What uptime does My Server Name show, and is it up?

Last seen 24 days ago, My Server Name now reports offline. 0% uptime over the last 7 full days, equal to 0 of 168 hours. It entered Rust Server Analytics records on 23 September 2026.

Lists and tags

What do My Server Name's tags stand for?

gmrust (Game mode): Survival in the standard Rust format; mp500 (Max players): Player slots: 500; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs166652 (Build): Game build: 166652; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set are the tags My Server Name publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does My Server Name appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count My Server Name among their servers: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

Against other Rust servers, how does My Server Name compare?

Player hours for the last seven days place My Server Name at #15,394, in the top 68% of the ranked field.

At what level does My Server Name run its population?

No response from My Server Name at the latest check, with a last sighting 24 days ago.

Map and rules

What are the settings on My Server Name, and its rules?

No gather rate is given in the name of My Server Name. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Community category in the server browser lists it. The server runs with VAC, Valve's anti-cheat, enabled.

What is the map for My Server Name?

A procedural map, generated by the game, runs on My Server Name.

Connection

How do you connect to My Server Name?

In the Rust console (F1), enter client.connect 94.253.81.162:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp500
Max players Player slots: 500.
ts8
Group limit Team cap of 8, the stock game setting.
v2634
Protocol Protocol 2634 is required: your game must match to connect.
cs166652
Build Game build: 166652.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.