Rust Devblog Server
Offline 94.229.24.50:28015 checked 11d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 531 on average | 258 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 200 / 225 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 18 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 280 on average | 23 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 22 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 248 on average | 94 / 200 |
Quick answers
from the figures on this pageWipe data
The wipe schedule for Rust Devblog Server: what is it?
With too few of its wipes on record, Rust Devblog Server's rhythm is not yet clear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The world now in play was created 31 days 7 hours ago.
Server
Which location hosts Rust Devblog Server?
A region is not published by Rust Devblog Server. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 94.229.24.50:28015.
Which Rust version is Rust Devblog Server on?
Rust network protocol 2362 on Windows is the setup for Rust Devblog Server. Your game must match the protocol to join, and Steam applies that update.
Is Rust Devblog Server up, and how steady is its uptime?
The current status is offline for Rust Devblog Server, with the last sighting 11 days 20 hours ago. Uptime over the last full days (7) was 0%, or 0 of 168 hours. 17 October 2026 is when Rust Server Analytics first recorded it.
Tags
How should the tags on Rust Devblog Server be read?
Tags from Rust Devblog Server, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp10 (Max players): 10 slots in total; v2362 (Protocol): To join, your game version must match protocol 2362; ptrak (Networking): It uses RakNet, the standard network layer for the game; ha77b8956 (Custom tag): Not one of Rust's standard tags; the owner or a plugin applied it; stok (Custom tag): Not one of Rust's standard tags; the owner or a plugin applied it. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does Rust Devblog Server appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists Rust Devblog Server fits are: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all.
Population
Where does Rust Devblog Server sit among Rust servers?
The seven-day player-hours rank for Rust Devblog Server is #14,536, inside the top 67% of all ranked servers.
How many players does Rust Devblog Server carry?
Rust Devblog Server is offline at this refresh; the last contact was 11 days 20 hours ago.
Map and rules
What settings and rules does Rust Devblog Server use?
No gather rate is given in the name of Rust Devblog Server. No group limit is made public. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser, it appears under Community. The server runs with VAC, Valve's anti-cheat, disabled.
What is the map for Rust Devblog Server?
A procedural map, generated by the game, runs on Rust Devblog Server.
Connection
How can a player join Rust Devblog Server?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 94.229.24.50:28015.