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Drill-through Server detail

Rust Devblog Server

Offline 94.229.17.136:28015 checked 21d ago

Drill-through
FilterServeris Rust Devblog Server
Attributes
Last refreshed
Players now 0/ 10
7-day average 0 peak –
Rank #15,901 top 72%
Last wipe 31d ago no schedule published
Next wipe – no wipe seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct8 Oct10 Oct11 Oct13 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 526 on average 295 / 300
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 256 / 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 27 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 278 on average 22 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 38 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 247 on average 123 / 200

Quick answers

from the figures on this page

Wipe cycle

On what cycle does Rust Devblog Server wipe?

With too few of its wipes on record, Rust Devblog Server's rhythm is not yet clear. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 31 days 7 hours.

Server

What is the hosting location of Rust Devblog Server?

No region is published by Rust Devblog Server. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 94.229.17.136:28015.

Which Rust version is Rust Devblog Server on?

On Windows, Rust Devblog Server runs Rust network protocol 2362. Your game must match the protocol to join, and Steam applies that update.

What uptime does Rust Devblog Server show, and is it up?

Last seen 21 days 10 hours ago, Rust Devblog Server now reports offline. Of 168 hours in the last 7 full days, 0 were up: 0%. It entered Rust Server Analytics records on 7 October 2026.

Tags

How should the tags on Rust Devblog Server be read?

The game's server browser reads the tags Rust Devblog Server publishes: gmrust (Game mode): Rust survival, standard ruleset; mp10 (Max players): Capacity of 10 slots; v2362 (Protocol): To join, your game version must match protocol 2362; ptrak (Networking): RakNet is the network layer, the game's standard one; hil2cpp (Custom tag): A custom tag, set by the owner or a plugin, outside the standard set; stok (Custom tag): A custom tag, set by the owner or a plugin, outside the standard set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does Rust Devblog Server appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists Rust Devblog Server fits are: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all.

Population

What position does Rust Devblog Server hold in the server rankings?

On player hours over seven days, Rust Devblog Server ranks #15,901, within the top 72% of ranked servers.

How many players does Rust Devblog Server carry?

The last sighting of Rust Devblog Server was 21 days 10 hours ago; it is offline at this refresh.

Settings

What settings and rules does Rust Devblog Server use?

The name of Rust Devblog Server does not state a gather rate. No group limit is made public. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser, it appears under Community. Anti-cheat status: VAC off.

The map on Rust Devblog Server: which one is it?

The game generates a procedural map for Rust Devblog Server.

How to join

How do you connect to Rust Devblog Server?

In the Rust console (F1), enter client.connect 94.229.17.136:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust

Game

gmrust
Game mode Rust survival, standard ruleset.
mp10
Max players Capacity of 10 slots.
v2362
Protocol To join, your game version must match protocol 2362.
ptrak
Networking RakNet is the network layer, the game's standard one.

Other

hil2cpp
Custom tag A custom tag, set by the owner or a plugin, outside the standard set.
stok
Custom tag A custom tag, set by the owner or a plugin, outside the standard set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.