Rust Devblog Server
Offline 94.229.17.136:28015 checked 21d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 526 on average | 295 / 300 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 256 / 250 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 27 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 278 on average | 22 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 38 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 247 on average | 123 / 200 |
Quick answers
from the figures on this pageWipe cycle
On what cycle does Rust Devblog Server wipe?
With too few of its wipes on record, Rust Devblog Server's rhythm is not yet clear. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 31 days 7 hours.
Server
What is the hosting location of Rust Devblog Server?
No region is published by Rust Devblog Server. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 94.229.17.136:28015.
Which Rust version is Rust Devblog Server on?
On Windows, Rust Devblog Server runs Rust network protocol 2362. Your game must match the protocol to join, and Steam applies that update.
What uptime does Rust Devblog Server show, and is it up?
Last seen 21 days 10 hours ago, Rust Devblog Server now reports offline. Of 168 hours in the last 7 full days, 0 were up: 0%. It entered Rust Server Analytics records on 7 October 2026.
Tags
How should the tags on Rust Devblog Server be read?
The game's server browser reads the tags Rust Devblog Server publishes: gmrust (Game mode): Rust survival, standard ruleset; mp10 (Max players): Capacity of 10 slots; v2362 (Protocol): To join, your game version must match protocol 2362; ptrak (Networking): RakNet is the network layer, the game's standard one; hil2cpp (Custom tag): A custom tag, set by the owner or a plugin, outside the standard set; stok (Custom tag): A custom tag, set by the owner or a plugin, outside the standard set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does Rust Devblog Server appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists Rust Devblog Server fits are: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all.
Population
What position does Rust Devblog Server hold in the server rankings?
On player hours over seven days, Rust Devblog Server ranks #15,901, within the top 72% of ranked servers.
How many players does Rust Devblog Server carry?
The last sighting of Rust Devblog Server was 21 days 10 hours ago; it is offline at this refresh.
Settings
What settings and rules does Rust Devblog Server use?
The name of Rust Devblog Server does not state a gather rate. No group limit is made public. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser, it appears under Community. Anti-cheat status: VAC off.
The map on Rust Devblog Server: which one is it?
The game generates a procedural map for Rust Devblog Server.
How to join
How do you connect to Rust Devblog Server?
In the Rust console (F1), enter client.connect 94.229.17.136:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.