Devblog 301 LAN
Offline 94.139.255.199:28015 checked 33d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ABYSS | PvE | US | Vanilla | Noob Friendly | NA · groups of 8+ · monthly · 54 on average | 52 / 200 |
| [EU] RustEZ Pure PvE | Low Decay | No Killing | No Raiding | EU · groups of 8+ · monthly · 33 on average | 32 / 200 |
| [US] RustEZ Pure PvE | Low Decay | No Killing | No Raiding | NA · groups of 8+ · monthly · 32 on average | 26 / 200 |
| 【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍 | EA · groups of 30+ · monthly · 22 on average | 6 / 200 |
| [PvE] Skyline PvE - No Raiding/Killing, No Decay, Noob Friendly | groups of 8+ · monthly · 21 on average | 13 / 150 |
| [EU/GER] Rust Norddeutschland PVE | EU · groups of 8+ · biweekly · 16 on average | 14 / 100 |
Quick answers
from the figures on this pageWipe data
The wipe schedule for Devblog 301 LAN: what is it?
With too few of its wipes on record, Devblog 301 LAN's rhythm is not yet clear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. 35 days 11 hours ago the current world was made.
Server details
What is the hosting location of Devblog 301 LAN?
A region is not published by Devblog 301 LAN; its region code reads eu1. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 94.139.255.199:28015 is its address.
What Rust build does Devblog 301 LAN run?
Rust network protocol 2602 and build 132924 on Windows is the setup for Devblog 301 LAN. Your game must match the protocol to join, and Steam applies that update.
How reliable is Devblog 301 LAN, and is it online now?
Offline at this refresh: Devblog 301 LAN, last seen 33 days 6 hours ago. Uptime over the last full days (7) was 0%, or 0 of 168 hours. It entered Rust Server Analytics records on 24 September 2026.
Lists and tags
How should the tags on Devblog 301 LAN be read?
The game's server browser reads the tags Devblog 301 LAN publishes: gmrust (Game mode): Rust survival, standard ruleset; mp20 (Max players): Player slots: 20; ts8 (Group limit): Default team size of 8; v2602 (Protocol): To join, your game version must match protocol 2602; cs132924 (Build): The game build is 132924; ptrak (Networking): It uses RakNet, the standard network layer for the game; $reu1 (Region code): Region code: eu1; ^p (PvE): The threat comes from the world, not other players. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does Devblog 301 LAN appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists Devblog 301 LAN fits are: Community Rust servers, live and PvE Rust servers by live population. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.
Player numbers
What position does Devblog 301 LAN hold in the server rankings?
Player hours for the last seven days place Devblog 301 LAN at #16,363, in the top 71% of the ranked field.
At what level does Devblog 301 LAN run its population?
No response from Devblog 301 LAN at the latest check, with a last sighting 33 days 6 hours ago.
Map and rules
How is Devblog 301 LAN configured, and what rules apply?
Gather rate is not mentioned in the name of Devblog 301 LAN. No custom group limit: 8 players is the standard. pve is the game mode, no fighting other players. The Community category in the server browser lists it. The server runs with VAC, Valve's anti-cheat, disabled.
The map on Devblog 301 LAN: which one is it?
The game generates a procedural map for Devblog 301 LAN.
Connection
What is the way onto Devblog 301 LAN?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 94.139.255.199:28015.