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Drill-through Server detail

Devblog 301 LAN

Offline 94.139.255.199:28015 checked 33d ago

Drill-through
FilterServeris Devblog 301 LAN
Attributes
pve
Last refreshed
Players now 0/ 20
7-day average 0 peak –
Rank #16,363 top 71%
Last wipe 35d ago no schedule published
Next wipe – no wipe seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep26 Sep27 Sep29 Sep30 Sep2 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ABYSS | PvE | US | Vanilla | Noob Friendly NA · groups of 8+ · monthly · 54 on average 52 / 200
[EU] RustEZ Pure PvE | Low Decay | No Killing | No Raiding EU · groups of 8+ · monthly · 33 on average 32 / 200
[US] RustEZ Pure PvE | Low Decay | No Killing | No Raiding NA · groups of 8+ · monthly · 32 on average 26 / 200
【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍 EA · groups of 30+ · monthly · 22 on average 6 / 200
[PvE] Skyline PvE - No Raiding/Killing, No Decay, Noob Friendly groups of 8+ · monthly · 21 on average 13 / 150
[EU/GER] Rust Norddeutschland PVE EU · groups of 8+ · biweekly · 16 on average 14 / 100

Quick answers

from the figures on this page

Wipe data

The wipe schedule for Devblog 301 LAN: what is it?

With too few of its wipes on record, Devblog 301 LAN's rhythm is not yet clear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. 35 days 11 hours ago the current world was made.

Server details

What is the hosting location of Devblog 301 LAN?

A region is not published by Devblog 301 LAN; its region code reads eu1. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 94.139.255.199:28015 is its address.

What Rust build does Devblog 301 LAN run?

Rust network protocol 2602 and build 132924 on Windows is the setup for Devblog 301 LAN. Your game must match the protocol to join, and Steam applies that update.

How reliable is Devblog 301 LAN, and is it online now?

Offline at this refresh: Devblog 301 LAN, last seen 33 days 6 hours ago. Uptime over the last full days (7) was 0%, or 0 of 168 hours. It entered Rust Server Analytics records on 24 September 2026.

Lists and tags

How should the tags on Devblog 301 LAN be read?

The game's server browser reads the tags Devblog 301 LAN publishes: gmrust (Game mode): Rust survival, standard ruleset; mp20 (Max players): Player slots: 20; ts8 (Group limit): Default team size of 8; v2602 (Protocol): To join, your game version must match protocol 2602; cs132924 (Build): The game build is 132924; ptrak (Networking): It uses RakNet, the standard network layer for the game; $reu1 (Region code): Region code: eu1; ^p (PvE): The threat comes from the world, not other players. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does Devblog 301 LAN appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists Devblog 301 LAN fits are: Community Rust servers, live and PvE Rust servers by live population. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.

Player numbers

What position does Devblog 301 LAN hold in the server rankings?

Player hours for the last seven days place Devblog 301 LAN at #16,363, in the top 71% of the ranked field.

At what level does Devblog 301 LAN run its population?

No response from Devblog 301 LAN at the latest check, with a last sighting 33 days 6 hours ago.

Map and rules

How is Devblog 301 LAN configured, and what rules apply?

Gather rate is not mentioned in the name of Devblog 301 LAN. No custom group limit: 8 players is the standard. pve is the game mode, no fighting other players. The Community category in the server browser lists it. The server runs with VAC, Valve's anti-cheat, disabled.

The map on Devblog 301 LAN: which one is it?

The game generates a procedural map for Devblog 301 LAN.

Connection

What is the way onto Devblog 301 LAN?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 94.139.255.199:28015.

Server tags

what each one means

Published as mp20,ptrak,$reu1,v2602,^p,gmrust,cs132924,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp20
Max players Player slots: 20.
ts8
Group limit Default team size of 8.
v2602
Protocol To join, your game version must match protocol 2602.
cs132924
Build The game build is 132924.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$reu1
Region code Region code: eu1.

Gameplay

^p
PvE The threat comes from the world, not other players.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.