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Drill-through Server detail

TestServer

Offline 94.134.193.187:28015 checked 20d ago

Drill-through
FilterServeris TestServer
Attributes
Last refreshed
Players now 1/ 5
7-day average 0 peak –
Rank #13,631 top 62%
Last wipe 27d ago no schedule published
Next wipe – no wipe seen yet
Capacity 20% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k8 Oct9 Oct11 Oct12 Oct14 Oct15 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 514 on average 509 / 575
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 443 / 475
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 286 on average 0 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 276 on average 65 / 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 270 on average 0 / 250
Rustoria.co - US Main NA · groups of 16+ · weekly · 236 on average 26 / 250

Quick answers

from the figures on this page

Wipe data

When does TestServer wipe?

The rhythm of TestServer cannot yet be told: too few of its wipes are on record. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 27 days 7 hours.

Server details

Which location hosts TestServer?

A region is not published by TestServer. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 94.134.193.187:28015 is its address.

What Rust build does TestServer run?

Rust network protocol 2634 and build 167231 on Windows is the setup for TestServer. Your game must match the protocol to join, and Steam applies that update.

How reliable is TestServer, and is it online now?

The current status is offline for TestServer, with the last sighting 20 days 23 hours ago. Uptime over the last full days (7) was 0%, or 0 of 168 hours. 8 October 2026 is when Rust Server Analytics first recorded it.

Lists and tags

Which meanings do the tags on TestServer carry?

gmrust (Game mode): Survival in the standard Rust format; mp5 (Max players): Player slots: 5; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Joining needs your game on protocol 2634; cs167231 (Build): The game build is 167231; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set are the tags TestServer publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does TestServer appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include TestServer: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Against other Rust servers, how does TestServer compare?

Player hours for the last seven days place TestServer at #13,631, in the top 62% of the ranked field.

At what level does TestServer run its population?

No response from TestServer at the latest check, with a last sighting 20 days 23 hours ago.

Map and rules

How is TestServer configured, and what rules apply?

The name of TestServer does not state a gather rate. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser, it appears under Community. The server runs with VAC, Valve's anti-cheat, enabled.

The map on TestServer: which one is it?

TestServer uses a procedural map, which the game generates.

How to join

How can a player join TestServer?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 94.134.193.187:28015.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs167231,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp5
Max players Player slots: 5.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol Joining needs your game on protocol 2634.
cs167231
Build The game build is 167231.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.