IonutShiro Test Server
Online EU 94.130.133.96:28025 checked 11m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 35% of all ranked servers, top 71% in EU. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 16:03 UTC5h ago | – | – | – | 0 |
| Wed 28 Oct, 06:10 UTC15h ago | – | – | – | 1 |
| Wed 28 Oct, 05:45 UTC16h ago | – | – | – | 0 |
| Tue 27 Oct, 13:03 UTC1d ago | – | – | – | 0 |
| Sun 25 Oct, 17:30 UTC3d ago | – | – | – | 1 |
| Sun 25 Oct, 15:59 UTC3d ago | – | – | – | 0 |
| Sun 25 Oct, 12:09 UTC3d ago | – | – | – | 0 |
| Sat 24 Oct, 15:23 UTC4d ago | – | – | – | 0 |
| Sat 24 Oct, 14:34 UTC4d ago | – | – | – | 0 |
| Sat 24 Oct, 14:19 UTC4d ago | – | – | – | 0 |
| Fri 23 Oct, 19:20 UTC5d ago | – | – | – | 0 |
| Fri 23 Oct, 18:25 UTC5d ago | – | – | – | 0 |
| Fri 23 Oct, 13:27 UTC5d ago | – | – | – | 0 |
| Wed 21 Oct, 16:31 UTC7d ago | – | – | – | 0 |
| Tue 20 Oct, 09:04 UTC8d ago | 1 | – | 1.3 days | 1 |
| Mon 19 Oct, 15:21 UTC9d ago | – | – | – | 1 |
| Mon 19 Oct, 13:11 UTC9d ago | 1 | – | 0.8 days | 0 |
| Fri 16 Oct, 12:09 UTC12d ago | 2+1 queue | halved by day 2 | 3 days | 0 |
| Wed 7 Oct, 20:04 UTC21d ago | 1 | halved by day 1 | 8.7 days | 0 |
| Thu 1 Oct, 23:00 UTC FW26d ago | 1 | halved by day 4 | 5.9 days | 1 |
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| 404 RUST / ДЛЯ НОВИЧКОВ / МОСКОВСКИЙ 29.10 | EU · groups of 8+ · monthly · 2 on average | 2 / 300 |
| 404 RUST / ДЛЯ НОВИЧКОВ / МОСКОВСКИЙ 29.10 | EU · groups of 8+ · monthly · 2 on average | 0 / 300 |
| -2stoned | Solo/Duo/Trios | Beginner Friendly | Low Decay | EU · groups of 8+ · monthly · 29 on average | 41 / 150 |
| -2stoned | Monthly | Solo/Duos | Beginner Friendly | Low Decay | EU · groups of 8+ · monthly · 8 on average | 5 / 150 |
| РУССКИЙ ДЛЯ НОВИЧКОВ | WIPE 28.10 | EU · groups of 8+ · weekly · 127 on average | 19 / 300 |
| EU Hub 01 | EU · groups of 1000+ · 23 on average | 32 / 3300 |
Quick answers
from the figures on this pageWipe data
When does IonutShiro Test Server wipe?
None of the resets on IonutShiro Test Server counts as a wipe, since the world is replaced every few hours and no wipe schedule is kept.
Server
In which region does IonutShiro Test Server sit?
Its EU tag puts IonutShiro Test Server in Europe. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 94.130.133.96:28025 is its address.
What Rust build does IonutShiro Test Server run?
Rust network protocol 2635 and build 168909 on Linux is the setup for IonutShiro Test Server. The protocol has to match before you can join; Steam updates it automatically.
What uptime does IonutShiro Test Server show, and is it up?
As of the latest refresh, IonutShiro Test Server is online. About 3 hours ago is when it last restarted, judged by its reported uptime. Uptime over the last full days (7) was 75%, or 126 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.
Is performance on IonutShiro Test Server stable?
Over 48 hours the average held at 228 server fps, and the minimum was 176. Entity count reached 65,448, covering buildings, deployables and the rest of the world. Peak memory was 2,246 MB. Players experience lag as low fps combined with a rising entity count.
Lists and tags
How should the tags on IonutShiro Test Server be read?
The game's server browser reads the tags IonutShiro Test Server publishes: gmvanilla (Game mode): The vanilla survival format; mp0 (Max players): Player slots: 0; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^v (Vanilla): Stock Facepunch settings, with no rate changes, kits or extra rules; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing, where plugins or settings change the game; EU (Europe): Its browser listing sits in Europe. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On Rust Server Analytics, which lists and filters feature IonutShiro Test Server?
Among the Rust Server Analytics lists IonutShiro Test Server fits are: EU Rust servers: live population data and Modded Rust servers: live data. It appears on the server list under the following filters: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.
Population
Against other Rust servers, how does IonutShiro Test Server compare?
IonutShiro Test Server holds #7,736 on seven-day player hours and #2,066 in Europe, inside the top 35% of the ranked field.
At what level does IonutShiro Test Server run its population?
As of the latest update, IonutShiro Test Server reports 1 players. Averaging 0 players across seven days, the server reached a peak of 1. The 48-hour peak window is 06:00 UTC, at an average of 1 players.
Settings
What are the settings on IonutShiro Test Server, and its rules?
Gather rate is not mentioned in the name of IonutShiro Test Server. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. Plugins or settings modify the game, and it is listed as Modded. Oxide plugins are run. Its self-description is vanilla: stock Facepunch settings, with no rate changes, kits or extra rules. Anti-cheat status: VAC on.
The map on IonutShiro Test Server: which one is it?
A procedural map of size 1,250 with seed 1337, generated by the game, runs on IonutShiro Test Server. The map is reproducible from its size and seed and can be seen on RustMaps from here. The map is called Custom Map.
How to join
How can a player join IonutShiro Test Server?
In the Rust console (F1), enter client.connect 94.130.133.96:28025. Launch Rust on this page also works, opening Rust through Steam and connecting you. https://discord.com/invite/WQ2ztS5jM8 is its website.