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Drill-through Server detail

RUST PVE [RU] staging

Offline 93.85.224.86:28015 checked 33d ago

Drill-through
FilterServeris RUST PVE [RU] staging
Attributes
Last refreshed
Players now 1/ 500
7-day average 0 peak –
Rank #15,280 top 67%
Last wipe 33d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep26 Sep27 Sep29 Sep30 Sep2 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.8 daysbetween real wipes
wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

Fri 25 SepThu 24 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 25 Sep, 13:12 UTC33d ago 1 – running 2
Thu 24 Sep, 17:01 UTC34d ago 3 – 0.8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 553 on average 330 / 375
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 220 / 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 294 on average 37 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 293 on average 31 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 273 on average 55 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 252 on average 78 / 200

Quick answers

from the figures on this page

Wipe data

The wipe schedule for RUST PVE [RU] staging: what is it?

Too few wipes on record for RUST PVE [RU] staging to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The world now in play was created 33 days 10 hours ago.

On RUST PVE [RU] staging, what happens on wipe day?

The average busiest count over recent wipes is 2 players. Peak population for the latest wipe came 0 hours after it began.

Server

What is the hosting location of RUST PVE [RU] staging?

Without a region tag, RUST PVE [RU] staging still has a name that points to Europe. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 93.85.224.86:28015.

What Rust build does RUST PVE [RU] staging run?

The platform is Windows, with Rust network protocol 2634 and build 165787 running on RUST PVE [RU] staging. Your game must match the protocol to join, and Steam applies that update.

Is RUST PVE [RU] staging up, and how steady is its uptime?

Offline at this refresh: RUST PVE [RU] staging, last seen 33 days 9 hours ago. 0% uptime over the last 7 full days, equal to 0 of 168 hours. The first sighting of it by Rust Server Analytics was on 24 September 2026.

Lists and tags

What do RUST PVE [RU] staging's tags stand for?

The game's server browser reads the tags RUST PVE [RU] staging publishes: gmrust (Game mode): Rust survival, standard ruleset; mp500 (Max players): 500 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Joining needs your game on protocol 2634; cs165787 (Build): Game build: 165787; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature RUST PVE [RU] staging?

The following Rust Server Analytics lists count RUST PVE [RU] staging among their servers: EU Rust servers: live population data and Community Rust servers, live. On the server list, the filters that return it are: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Where does RUST PVE [RU] staging sit among Rust servers?

The seven-day player-hours rank for RUST PVE [RU] staging is #15,280, inside the top 67% of all ranked servers.

What is the population of RUST PVE [RU] staging?

No response from RUST PVE [RU] staging at the latest check, with a last sighting 33 days 9 hours ago.

Settings

What are the settings on RUST PVE [RU] staging, and its rules?

Gather rate is not mentioned in the name of RUST PVE [RU] staging. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. Community is its listing; it is a community server. The server runs with VAC, Valve's anti-cheat, enabled.

What is the map for RUST PVE [RU] staging?

RUST PVE [RU] staging uses a procedural map of size 3,600 with seed 1234567, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

How to join

How do you connect to RUST PVE [RU] staging?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 93.85.224.86:28015.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2634,gmrust,cs165787,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp500
Max players 500 slots in total.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol Joining needs your game on protocol 2634.
cs165787
Build Game build: 165787.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.