Rust Server Analytics 53,688 players11,669 servers
All servers
Drill-through Server detail

Build System Dev

Offline 93.2.254.19:28015 checked 23d ago

Drill-through
FilterServeris Build System Dev
Attributes
moddedoxide
Last refreshed
Players now 1/ 10
7-day average 0 peak –
Rank #13,783 top 61%
Last wipe 24d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 10% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct3 Oct5 Oct7 Oct9 Oct11 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap1.5 daysbetween real wipes
wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

Sat 3 OctFri 2 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 17 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 23:38 UTC24d ago 2 – running 1
Fri 2 Oct, 11:07 UTC25d ago 3 – 1.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | EU · groups of 8+ · 112 on average 74 / 999
[NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | NA · groups of 8+ · 90 on average 49 / 999
[AU] Rusticated.com - Creative Sandbox | Build | Never Wipes OC · groups of 8+ · 51 on average 96 / 150
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA EU · groups of 30+ · weekly · 35 on average 52 / 100
AQRUX RUST BUILD | CREATIVE | SANDBOX EU · groups of 8+ · monthly · 23 on average 34 / 100
KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfight groups of 8+ · 23 on average 27 / 100

Quick answers

from the figures on this page

Wipe data

When does Build System Dev wipe?

Too few wipes on record for Build System Dev to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The world now in play was created 24 days 10 hours ago.

On Build System Dev, what happens on wipe day?

Recent wipes averaged a busiest count of 2 players. The highest player count on the latest wipe arrived 17 hours in.

Server

In which region does Build System Dev sit?

No region appears in what Build System Dev publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 93.2.254.19:28015.

What Rust build does Build System Dev run?

The platform is Windows, with Rust network protocol 2634 and build 166652 running on Build System Dev. Joining requires the same protocol on your game; Steam handles the update.

Is Build System Dev up, and how steady is its uptime?

Last seen 23 days 12 hours ago, Build System Dev now reports offline. Of 168 hours in the last 7 full days, 0 were up: 0%. The first sighting of it by Rust Server Analytics was on 1 October 2026.

Tags

What do Build System Dev's tags stand for?

gmrust (Game mode): Rust survival, standard ruleset; mp10 (Max players): Capacity of 10 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): Joining needs your game on protocol 2634; cs166652 (Build): Build number 166652; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing, where plugins or settings change the game are the tags Build System Dev publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does Build System Dev appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists Build System Dev fits are: Modded Rust servers: live data and Rust build and creative servers. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

Where does Build System Dev sit among Rust servers?

On player hours over seven days, Build System Dev ranks #13,783, within the top 61% of ranked servers.

At what level does Build System Dev run its population?

Build System Dev is offline at this refresh; the last contact was 23 days 12 hours ago.

Map and rules

How is Build System Dev configured, and what rules apply?

No gather rate is given in the name of Build System Dev. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Plugins or settings modify the game, and it is listed as Modded. The plugin framework is Oxide. The server runs with VAC, Valve's anti-cheat, enabled.

The map on Build System Dev: which one is it?

Build System Dev uses a procedural map, which the game generates.

How to join

What is the way onto Build System Dev?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 93.2.254.19:28015.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp10
Max players Capacity of 10 slots.
ts8
Group limit Team cap of 8, the stock game setting.
v2634
Protocol Joining needs your game on protocol 2634.
cs166652
Build Build number 166652.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code A region code is not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Modded listing, where plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.