Build System Dev
Offline 93.2.254.19:28015 checked 23d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 17 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 23:38 UTC24d ago | 2 | – | running | 1 |
| Fri 2 Oct, 11:07 UTC25d ago | 3 | – | 1.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | EU · groups of 8+ · 112 on average | 74 / 999 |
| [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | NA · groups of 8+ · 90 on average | 49 / 999 |
| [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes | OC · groups of 8+ · 51 on average | 96 / 150 |
| Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA | EU · groups of 30+ · weekly · 35 on average | 52 / 100 |
| AQRUX RUST BUILD | CREATIVE | SANDBOX | EU · groups of 8+ · monthly · 23 on average | 34 / 100 |
| KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfight | groups of 8+ · 23 on average | 27 / 100 |
Quick answers
from the figures on this pageWipe data
When does Build System Dev wipe?
Too few wipes on record for Build System Dev to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The world now in play was created 24 days 10 hours ago.
On Build System Dev, what happens on wipe day?
Recent wipes averaged a busiest count of 2 players. The highest player count on the latest wipe arrived 17 hours in.
Server
In which region does Build System Dev sit?
No region appears in what Build System Dev publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 93.2.254.19:28015.
What Rust build does Build System Dev run?
The platform is Windows, with Rust network protocol 2634 and build 166652 running on Build System Dev. Joining requires the same protocol on your game; Steam handles the update.
Is Build System Dev up, and how steady is its uptime?
Last seen 23 days 12 hours ago, Build System Dev now reports offline. Of 168 hours in the last 7 full days, 0 were up: 0%. The first sighting of it by Rust Server Analytics was on 1 October 2026.
Tags
What do Build System Dev's tags stand for?
gmrust (Game mode): Rust survival, standard ruleset; mp10 (Max players): Capacity of 10 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): Joining needs your game on protocol 2634; cs166652 (Build): Build number 166652; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing, where plugins or settings change the game are the tags Build System Dev publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does Build System Dev appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists Build System Dev fits are: Modded Rust servers: live data and Rust build and creative servers. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player numbers
Where does Build System Dev sit among Rust servers?
On player hours over seven days, Build System Dev ranks #13,783, within the top 61% of ranked servers.
At what level does Build System Dev run its population?
Build System Dev is offline at this refresh; the last contact was 23 days 12 hours ago.
Map and rules
How is Build System Dev configured, and what rules apply?
No gather rate is given in the name of Build System Dev. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Plugins or settings modify the game, and it is listed as Modded. The plugin framework is Oxide. The server runs with VAC, Valve's anti-cheat, enabled.
The map on Build System Dev: which one is it?
Build System Dev uses a procedural map, which the game generates.
How to join
What is the way onto Build System Dev?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 93.2.254.19:28015.