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Drill-through Server detail

Abu Ali Local 10x Test

Offline 93.191.113.100:28015 checked 23d ago

Drill-through
FilterServeris Abu Ali Local 10x Test
Attributes
10x moddedoxide
Last refreshed
Players now 1/ 1
7-day average 0 peak –
Rank #13,772 top 61%
Last wipe 23d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 100% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct6 Oct8 Oct9 Oct11 Oct12 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 20:42 UTC23d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Atlas - EU 10x | No BPs | Kits | Shop EU · groups of 20+ · 10x · weekly · 349 on average 141 / 150
TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPE NA · groups of 8+ · 10x · weekly · 180 on average 120 / 200
Atlas - US 10x | No BPs | Kits | Shop NA · groups of 30+ · 10x · weekly · 178 on average 184 / 200
KRAKEN | X10 | EU | KITS | RP | FPS+ EU · groups of 14+ · 10x · weekly · 153 on average 21 / 400
HollowServers.co EU 10x No BPs [Loot++|Events|MyMini|Shop] EU · groups of 8+ · 10x · biweekly · 77 on average 25 / 150
HollowServers.co AU 10x No BPs [Loot++|Events|MyMini|Shop] OC · groups of 8+ · 10x · biweekly · 67 on average 49 / 150

Quick answers

from the figures on this page

Wipe data

The wipe schedule for Abu Ali Local 10x Test: what is it?

The rhythm of Abu Ali Local 10x Test cannot yet be told: too few of its wipes are on record. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 23 days 9 hours ago.

Wipe day on Abu Ali Local 10x Test: what should you expect?

The average busiest count over recent wipes is 1 players. Peak population for the latest wipe came 0 hours after it began.

Server details

In which region does Abu Ali Local 10x Test sit?

No region is published by Abu Ali Local 10x Test. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 93.191.113.100:28015.

Which Rust version is Abu Ali Local 10x Test on?

Rust network protocol 2634 and build 166652 on Windows is the setup for Abu Ali Local 10x Test. Your game must match the protocol to join, and Steam applies that update.

What uptime does Abu Ali Local 10x Test show, and is it up?

Last seen 23 days 8 hours ago, Abu Ali Local 10x Test now reports offline. Of 168 hours in the last 7 full days, 0 were up: 0%. It entered Rust Server Analytics records on 5 October 2026.

Tags

How should the tags on Abu Ali Local 10x Test be read?

gmrust (Game mode): Survival in the standard Rust format; mp1 (Max players): Capacity of 1 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs166652 (Build): The game build is 166652; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing, where plugins or settings change the game are the tags Abu Ali Local 10x Test publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does Abu Ali Local 10x Test appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count Abu Ali Local 10x Test among their servers: 10x Rust servers and Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 10x.

Player numbers

Where does Abu Ali Local 10x Test sit among Rust servers?

Player hours for the last seven days place Abu Ali Local 10x Test at #13,772, in the top 61% of the ranked field.

What is the population of Abu Ali Local 10x Test?

The last sighting of Abu Ali Local 10x Test was 23 days 8 hours ago; it is offline at this refresh.

Map and rules

How is Abu Ali Local 10x Test configured, and what rules apply?

10x gathering is what Abu Ali Local 10x Test states in its name. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Plugins or settings modify the game, and it is listed as Modded. The plugin framework is Oxide. The server runs with VAC, Valve's anti-cheat, enabled.

What is the map for Abu Ali Local 10x Test?

The game generates a procedural map for Abu Ali Local 10x Test.

Connection

How do you connect to Abu Ali Local 10x Test?

In the Rust console (F1), enter client.connect 93.191.113.100:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp1
Max players Capacity of 1 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol Protocol 2634 is required: your game must match to connect.
cs166652
Build The game build is 166652.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code A region code is not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Modded listing, where plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.