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Drill-through Server detail

RustVisualLab LOCAL

Offline 93.170.160.47:28025 checked 1d ago

Drill-through
FilterServeris RustVisualLab LOCAL
Attributes
pve
Last refreshed
Players now 1/ 1
7-day average 1 peak 1
Rank #11,137 top 50%
Last wipe 1d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 100% full

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75111:0012:0013:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct29 Oct

Top 50% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.6 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 16 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 10:57 UTC1d ago – – running 0
Mon 26 Oct, 19:47 UTC2d ago 1 – 0.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ABYSS | PvE | US | Vanilla | Noob Friendly NA · groups of 8+ · monthly · 54 on average 75 / 200
[EU] RustEZ Pure PvE | Low Decay | No Killing | No Raiding EU · groups of 8+ · monthly · 33 on average 18 / 200
[US] RustEZ Pure PvE | Low Decay | No Killing | No Raiding NA · groups of 8+ · monthly · 31 on average 34 / 200
【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍 EA · groups of 30+ · monthly · 22 on average 5 / 200
[PvE] Skyline PvE - No Raiding/Killing, No Decay, Noob Friendly groups of 8+ · monthly · 21 on average 27 / 150
[EU/GER] Rust Norddeutschland PVE EU · groups of 8+ · biweekly · 16 on average 1 / 100

Quick answers

from the figures on this page

Wipe cycle

When does RustVisualLab LOCAL wipe?

Too few wipes on record for RustVisualLab LOCAL to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The world now in play was created 38 hours ago.

On RustVisualLab LOCAL, what happens on wipe day?

Recent wipes averaged a busiest count of 1 players. 16 hours after the latest wipe the crowd peaked.

Server

What is the hosting location of RustVisualLab LOCAL?

A region is not published by RustVisualLab LOCAL. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 93.170.160.47:28025.

Which Rust version is RustVisualLab LOCAL on?

On Windows, RustVisualLab LOCAL runs Rust network protocol 2635 and build 168909. The protocol has to match before you can join; Steam updates it automatically.

What uptime does RustVisualLab LOCAL show, and is it up?

Offline at this refresh: RustVisualLab LOCAL, last seen 35 hours ago. Uptime over the last full days (2) was 6%, or 3 of 48 hours. 26 October 2026 is when Rust Server Analytics first recorded it.

Lists and tags

What do RustVisualLab LOCAL's tags stand for?

Tags from RustVisualLab LOCAL, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp1 (Max players): Player slots: 1; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Build number 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank; ^p (PvE): Player combat is off; the world supplies the danger. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature RustVisualLab LOCAL?

The following Rust Server Analytics lists count RustVisualLab LOCAL among their servers: Community Rust servers, live and PvE Rust servers by live population. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more; Last wipe: In the last 3 days.

Player numbers

Against other Rust servers, how does RustVisualLab LOCAL compare?

On player hours over seven days, RustVisualLab LOCAL ranks #11,137, within the top 50% of ranked servers.

What is the population of RustVisualLab LOCAL?

The last sighting of RustVisualLab LOCAL was 35 hours ago; it is offline at this refresh. Seven-day figures: an average of 1 players and a peak of 1. The 48-hour peak window is 13:00 UTC, at an average of 1 players.

Settings

How is RustVisualLab LOCAL configured, and what rules apply?

No gather rate is given in the name of RustVisualLab LOCAL. The default group cap of 8 players applies. It runs pve, no fighting other players. The Community category in the server browser lists it. VAC, Valve's anti-cheat, is disabled.

What is the map for RustVisualLab LOCAL?

The game generates a procedural map for RustVisualLab LOCAL.

How to join

How can a player join RustVisualLab LOCAL?

In the Rust console (F1), enter client.connect 93.170.160.47:28025. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp1
Max players Player slots: 1.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build Build number 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code The region code is blank.

Gameplay

^p
PvE Player combat is off; the world supplies the danger.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.