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Drill-through Server detail

NatS

Offline 93.143.244.128:28015 checked 23d ago

Drill-through
FilterServeris NatS
Attributes
Last refreshed
Players now 0/ 10
7-day average 0 peak –
Rank #15,960 top 71%
Last wipe 23d ago no schedule published
Next wipe – no wipe seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct7 Oct9 Oct10 Oct12 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 513 on average 507 / 550
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 422 / 450
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 63 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average 67 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 55 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 238 on average 169 / 200

Quick answers

from the figures on this page

Wipe cycle

On what cycle does NatS wipe?

With too few of its wipes on record, NatS's rhythm is not yet clear. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 23 days 5 hours ago.

Server details

What is the hosting location of NatS?

No region appears in what NatS publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 93.143.244.128:28015 is its address.

Which Rust version is NatS on?

On Windows, NatS runs Rust network protocol 2634 and build 166652. Your game must match the protocol to join, and Steam applies that update.

How reliable is NatS, and is it online now?

Offline at this refresh: NatS, last seen 23 days 5 hours ago. Uptime over the last full days (7) was 0%, or 0 of 168 hours. The first sighting of it by Rust Server Analytics was on 6 October 2026.

Tags

How should the tags on NatS be read?

gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Player slots: 10; ts8 (Group limit): Default team size of 8; v2634 (Protocol): To join, your game version must match protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set are the tags NatS publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature NatS?

Among the Rust Server Analytics lists NatS fits are: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

What position does NatS hold in the server rankings?

The seven-day player-hours rank for NatS is #15,960, inside the top 71% of all ranked servers.

At what level does NatS run its population?

NatS is offline at this refresh; the last contact was 23 days 5 hours ago.

Map and rules

How is NatS configured, and what rules apply?

Gather rate is not mentioned in the name of NatS. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Community category in the server browser lists it. The server runs with VAC, Valve's anti-cheat, enabled.

The map on NatS: which one is it?

NatS uses a procedural map, which the game generates.

How to join

How do you connect to NatS?

In the Rust console (F1), enter client.connect 93.143.244.128:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players Player slots: 10.
ts8
Group limit Default team size of 8.
v2634
Protocol To join, your game version must match protocol 2634.
cs166652
Build The game build is 166652.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.