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Drill-through Server detail

Testing1

Offline 93.137.36.64:28015 checked 34d ago

Drill-through
FilterServeris Testing1
Attributes
Last refreshed
Players now 1/ 2
7-day average 0 peak –
Rank #13,515 top 60%
Last wipe 34d ago no schedule published
Next wipe – no wipe seen yet
Capacity 50% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep25 Sep27 Sep28 Sep30 Sep1 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 516 on average 486 / 525
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 401 / 450
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 52 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average 44 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 48 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 243 on average 161 / 200

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for Testing1: what is it?

Too few wipes on record for Testing1 to show its rhythm. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 34 days 19 hours ago the current world was made.

Server

What is the hosting location of Testing1?

No region is published by Testing1. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 93.137.36.64:28015 is its address.

What Rust build does Testing1 run?

The platform is Windows, with Rust network protocol 2633 and build 165217 running on Testing1. The protocol has to match before you can join; Steam updates it automatically.

Is Testing1 up, and how steady is its uptime?

The current status is offline for Testing1, with the last sighting 34 days 16 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0%. 24 September 2026 is when Rust Server Analytics first recorded it.

Lists and tags

How should the tags on Testing1 be read?

gmrust (Game mode): Survival in the standard Rust format; mp2 (Max players): Capacity of 2 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): To join, your game version must match protocol 2633; cs165217 (Build): Build number 165217; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set are the tags Testing1 publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does Testing1 appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include Testing1: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

Against other Rust servers, how does Testing1 compare?

On player hours over seven days, Testing1 ranks #13,515, within the top 60% of ranked servers.

What is the population of Testing1?

No response from Testing1 at the latest check, with a last sighting 34 days 16 hours ago.

Map and rules

What settings and rules does Testing1 use?

Gather rate is not mentioned in the name of Testing1. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Community is its listing; it is a community server. VAC, Valve's anti-cheat, is enabled.

The map on Testing1: which one is it?

A procedural map, generated by the game, runs on Testing1.

How to join

How do you connect to Testing1?

In the Rust console (F1), enter client.connect 93.137.36.64:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp2
Max players Capacity of 2 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2633
Protocol To join, your game version must match protocol 2633.
cs165217
Build Build number 165217.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.