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Drill-through Server detail

combatland staging

Offline 93.128.149.92:28015 checked 29d ago

Drill-through
FilterServeris combatland staging
Attributes
Last refreshed
Players now 1/ 1
7-day average 0 peak –
Rank #14,560 top 61%
Last wipe 29d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 100% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep29 Sep1 Oct2 Oct4 Oct5 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 28 Sep, 11:38 UTC29d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 535 on average 379 / 350
Rustoria.co - EU Main EU · groups of 16+ · weekly · 320 on average 19 / 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 319 on average 27 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 198 / 225
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 277 on average 98 / 225
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 265 on average 37 / 100

Quick answers

from the figures on this page

Wipe data

The wipe schedule for combatland staging: what is it?

With too few of its wipes on record, combatland staging's rhythm is not yet clear. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 29 days 20 hours ago the current world was made.

Wipe day on combatland staging: what should you expect?

Across recent wipes the busiest point averaged 1 players. Peak population for the latest wipe came 0 hours after it began.

Server details

Which location hosts combatland staging?

No region appears in what combatland staging publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 93.128.149.92:28015.

What Rust build does combatland staging run?

Rust network protocol 2634 and build 166012 on Windows is the setup for combatland staging. Joining requires the same protocol on your game; Steam handles the update.

Is combatland staging up, and how steady is its uptime?

Last seen 29 days 8 hours ago, combatland staging now reports offline. Uptime over the last full days (7) was 0%, or 0 of 168 hours. The first sighting of it by Rust Server Analytics was on 28 September 2026.

Lists and tags

How should the tags on combatland staging be read?

Tags from combatland staging, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp1 (Max players): 1 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs166012 (Build): Build number 166012; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature combatland staging?

These Rust Server Analytics lists include combatland staging: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

What position does combatland staging hold in the server rankings?

Player hours for the last seven days place combatland staging at #14,560, in the top 61% of the ranked field.

What is the population of combatland staging?

No response from combatland staging at the latest check, with a last sighting 29 days 8 hours ago.

Map and rules

How is combatland staging configured, and what rules apply?

The name of combatland staging does not state a gather rate. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. Community is its listing; it is a community server. VAC, Valve's anti-cheat, is enabled.

What is the map for combatland staging?

The game generates a procedural map for combatland staging.

Connection

What is the way onto combatland staging?

In the Rust console (F1), enter client.connect 93.128.149.92:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs166012,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp1
Max players 1 slots in total.
ts8
Group limit Team cap of 8, the stock game setting.
v2634
Protocol Protocol 2634 is required: your game must match to connect.
cs166012
Build Build number 166012.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.