TEST
Offline 92.242.166.172:28015 checked 41d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 553 on average | 330 / 375 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 220 / 250 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 294 on average | 37 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 293 on average | 31 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 273 on average | 55 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 252 on average | 78 / 200 |
Quick answers
from the figures on this pageWipe data
On what cycle does TEST wipe?
The rhythm of TEST cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 41 days 14 hours ago.
Server details
In which region does TEST sit?
No region appears in what TEST publishes. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 92.242.166.172:28015 is its address.
Which Rust version is TEST on?
Rust network protocol 2633 and build 163794 on Windows is the setup for TEST. Joining requires the same protocol on your game; Steam handles the update.
What uptime does TEST show, and is it up?
The current status is offline for TEST, with the last sighting 41 days 15 hours ago. 0% uptime over the last 7 full days, equal to 0 of 168 hours. The first sighting of it by Rust Server Analytics was on 17 September 2026.
Lists and tags
What do TEST's tags stand for?
gmrust (Game mode): Rust survival, standard ruleset; mp1 (Max players): Player slots: 1; ts8 (Group limit): Default team size of 8; v2633 (Protocol): Joining needs your game on protocol 2633; cs163794 (Build): Build number 163794; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set are the tags TEST publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On Rust Server Analytics, which lists and filters feature TEST?
These Rust Server Analytics lists include TEST: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Where does TEST sit among Rust servers?
The seven-day player-hours rank for TEST is #15,485, inside the top – of all ranked servers.
What is the population of TEST?
No response from TEST at the latest check, with a last sighting 41 days 15 hours ago.
Settings
How is TEST configured, and what rules apply?
No gather rate is given in the name of TEST. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser, it appears under Community. The server runs with VAC, Valve's anti-cheat, enabled.
The map on TEST: which one is it?
The game generates a procedural map for TEST.
How to join
How can a player join TEST?
In the Rust console (F1), enter client.connect 92.242.166.172:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.