Damaged Gamers Creative
Online 92.238.195.246:28013 checked 11m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | EU · groups of 8+ · 112 on average | 121 / 999 |
| [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | NA · groups of 8+ · 90 on average | 45 / 999 |
| [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes | OC · groups of 8+ · 51 on average | 84 / 150 |
| Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA | EU · groups of 30+ · weekly · 36 on average | 66 / 100 |
| AQRUX RUST BUILD | CREATIVE | SANDBOX | EU · groups of 8+ · monthly · 23 on average | 51 / 100 |
| KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfight | groups of 8+ · 23 on average | 26 / 100 |
Quick answers
from the figures on this pageWipe data
The wipe schedule for Damaged Gamers Creative: what is it?
The rhythm of Damaged Gamers Creative cannot yet be told: too few of its wipes are on record. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 26 days 14 hours ago.
Server
What is the hosting location of Damaged Gamers Creative?
No region appears in what Damaged Gamers Creative publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 92.238.195.246:28013 is its address.
Which Rust version is Damaged Gamers Creative on?
On Windows, Damaged Gamers Creative runs Rust network protocol 2635 and build 168909. Your game must match the protocol to join, and Steam applies that update.
Is Damaged Gamers Creative up, and how steady is its uptime?
As of the latest refresh, Damaged Gamers Creative is online. The uptime it reports puts the last restart at about 3 days 10 hours ago. Of 168 hours in the last 7 full days, 149 were up: 89%. 1 October 2026 is when Rust Server Analytics first recorded it.
Is performance on Damaged Gamers Creative stable?
Over 48 hours the average held at 55 server fps, and the minimum was 49. At its highest the entity count was 118,923, including buildings, deployables and all else. Memory use reached 4,249 MB at peak. Lag, for players, means low fps alongside a growing entity count.
Lists and tags
Which meanings do the tags on Damaged Gamers Creative carry?
gmvanilla (Game mode): The vanilla survival format; mp10 (Max players): 10 slots in total; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Modded listing, where plugins or settings change the game are the tags Damaged Gamers Creative publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
Where does Damaged Gamers Creative appear across Rust Server Analytics's lists and filters?
The following Rust Server Analytics lists count Damaged Gamers Creative among their servers: Modded Rust servers: live data, Rust build and creative servers and Rust servers tagged creative. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does Damaged Gamers Creative hold in the server rankings?
The seven-day player-hours rank for Damaged Gamers Creative is #15,046, inside the top 68% of all ranked servers.
What is the population of Damaged Gamers Creative?
Of 10 slots, 0 are filled on Damaged Gamers Creative at this refresh. The seven-day mean is 0 players, against a peak of 1. Across the last 48 hours, 12:00 UTC shows the highest average: 0 players.
Settings
How is Damaged Gamers Creative configured, and what rules apply?
The name of Damaged Gamers Creative does not state a gather rate. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Plugins or settings modify the game, and it is listed as Modded. Plugins from Oxide are in use. The server runs with VAC, Valve's anti-cheat, enabled.
The map on Damaged Gamers Creative: which one is it?
Damaged Gamers Creative uses a procedural map of size 4,500 with seed 19782634, generated by the game. The map is reproducible from its size and seed and can be seen on RustMaps from here.
How to join
What is the way onto Damaged Gamers Creative?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 92.238.195.246:28013.