A Shockbyte Rust Server
Online 92.222.138.227:28388 checked 12m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 29 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 11:00 UTC21d ago | 2 | – | running | 0 |
| Wed 30 Sep, 12:28 UTC29d ago | 2 | halved by day 2 | 7.9 days | 0 |
| Thu 24 Sep, 14:49 UTC34d ago | 2 | halved by day 4 | 5.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 514 on average | 562 / 625 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 423 / 450 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 290 on average | 154 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 53 / 100 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 275 on average | 184 / 250 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 236 on average | 333 / 225 |
Quick answers
from the figures on this pageWipe data
On what cycle does A Shockbyte Rust Server wipe?
With irregular wipe times, A Shockbyte Rust Server offers no next wipe to predict. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. 21 days 3 hours ago the current world was made.
Wipe day on A Shockbyte Rust Server: what should you expect?
Across recent wipes the busiest point averaged 2 players. 29 hours after the latest wipe the crowd peaked. Above half that peak until the next wipe held in 0% of recent wipes. The fall below half arrived by day 3 when it didn't hold.
Server details
What is the hosting location of A Shockbyte Rust Server?
No region is published by A Shockbyte Rust Server. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 92.222.138.227:28388 is its address.
Which Rust version is A Shockbyte Rust Server on?
The platform is Linux, with Rust network protocol 2635 and build 168909 running on A Shockbyte Rust Server. The protocol has to match before you can join; Steam updates it automatically.
How reliable is A Shockbyte Rust Server, and is it online now?
The current status of A Shockbyte Rust Server is online. Its reported uptime indicates a restart roughly 3 days 2 hours ago. Of 168 hours in the last 7 full days, 167 were up: 99%. The first sighting of it by Rust Server Analytics was on 13 September 2026.
What performance does A Shockbyte Rust Server show?
The 48-hour average was 193 server fps; the low was 151. Entity count reached 44,107, covering buildings, deployables and the rest of the world. Memory use reached 3,333 MB at peak. Lag, for players, means low fps alongside a growing entity count.
Tags
Which meanings do the tags on A Shockbyte Rust Server carry?
The game's server browser reads the tags A Shockbyte Rust Server publishes: gmrust (Game mode): Rust survival, standard ruleset; mp3 (Max players): 3 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does A Shockbyte Rust Server appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include A Shockbyte Rust Server: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player numbers
Against other Rust servers, how does A Shockbyte Rust Server compare?
On player hours over seven days, A Shockbyte Rust Server ranks #15,335, within the top 69% of ranked servers.
What is the population of A Shockbyte Rust Server?
Of 3 slots, 0 are filled on A Shockbyte Rust Server at this refresh. The seven-day mean for this server is 0 players.
Map and rules
How is A Shockbyte Rust Server configured, and what rules apply?
The name of A Shockbyte Rust Server does not state a gather rate. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Community is its listing; it is a community server. Anti-cheat status: VAC on.
The map on A Shockbyte Rust Server: which one is it?
A procedural map of size 3,000 with seed 315848369, generated by the game, runs on A Shockbyte Rust Server. Size and seed fix the map, so a RustMaps view is available from this page.
Connection
What is the way onto A Shockbyte Rust Server?
In the Rust console (F1), enter client.connect 92.222.138.227:28388. Launch Rust on this page also works, opening Rust through Steam and connecting you.