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Drill-through Server detail

[JP] Forest of Stillness

Online 92.202.109.168:48015 checked 7m ago

Drill-through
FilterServeris [JP] Forest of Stillness
Attributes
Last refreshed
Players now 0/ 20
7-day average 0 peak –
Rank #15,338 top 69%
Last wipe 20d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123411:0020:0005:0014:0000:0009:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap19.5 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Thu 8 OctSat 19 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 18:09 UTC20d ago 0 – running 0
Sat 19 Sep, 05:05 UTC40d ago 0 – 19.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rustoria.co - SEA Main EA · groups of 16+ · weekly · 181 on average 447 / 450
Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com EA · groups of 16+ · weekly · 119 on average 21 / 550
Rustoria.co - SEA Long EA · groups of 12+ · monthly · 105 on average 84 / 200
Rustafied.com - SEA Main EA · groups of 16+ · weekly · 85 on average 230 / 450
Rustoria.co - SEA Medium | JUST WIPED 29.10 EA · no group limit · 65 on average 55 / 100
Japan Beginner Server - BPwipe 10/23 [JP/KR/SEA|初心者] EA · groups of 8+ · weekly · 53 on average 17 / 200

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for [JP] Forest of Stillness: what is it?

The rhythm of [JP] Forest of Stillness cannot yet be told: too few of its wipes are on record. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 20 days 16 hours ago.

Wipe day on [JP] Forest of Stillness: what should you expect?

The average busiest count over recent wipes is 0 players. The highest player count on the latest wipe arrived 0 hours in.

Server

In which region does [JP] Forest of Stillness sit?

Without a region tag, [JP] Forest of Stillness still has a name that points to Asia. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 92.202.109.168:48015.

What Rust build does [JP] Forest of Stillness run?

Rust network protocol 2634 and build 167781 on Linux is the setup for [JP] Forest of Stillness. Joining requires the same protocol on your game; Steam handles the update.

Is [JP] Forest of Stillness up, and how steady is its uptime?

The current status of [JP] Forest of Stillness is online. 99% uptime over the last 7 full days, equal to 167 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.

Lists and tags

What do [JP] Forest of Stillness's tags stand for?

Tags from [JP] Forest of Stillness, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp20 (Max players): 20 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs167781 (Build): Build number 167781; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature [JP] Forest of Stillness?

The following Rust Server Analytics lists count [JP] Forest of Stillness among their servers: Community Rust servers, live. It appears on the server list under the following filters: Region: Asia; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Where does [JP] Forest of Stillness sit among Rust servers?

On player hours over seven days, [JP] Forest of Stillness ranks #15,338, within the top 69% of ranked servers.

What is the population of [JP] Forest of Stillness?

[JP] Forest of Stillness holds 0 players of its 20 slots as of the latest update. The seven-day mean for this server is 0 players.

Map and rules

How is [JP] Forest of Stillness configured, and what rules apply?

Gather rate is not mentioned in the name of [JP] Forest of Stillness. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser, it appears under Community. The server runs with VAC, Valve's anti-cheat, enabled.

The map on [JP] Forest of Stillness: which one is it?

The game generates a procedural map for [JP] Forest of Stillness.

Connection

How can a player join [JP] Forest of Stillness?

In the Rust console (F1), enter client.connect 92.202.109.168:48015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp20
Max players 20 slots in total.
ts8
Group limit Team cap of 8, the stock game setting.
v2634
Protocol Protocol 2634 is required: your game must match to connect.
cs167781
Build Build number 167781.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.