Test local
Offline 92.148.171.109:28015 checked 3d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 41% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 12:42 UTC3d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 514 on average | 541 / 525 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 387 / 450 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 49 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 276 on average | 50 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 57 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 241 on average | 165 / 200 |
Quick answers
from the figures on this pageWipe data
On what cycle does Test local wipe?
The rhythm of Test local cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The world now in play was created 3 days 23 hours ago.
On Test local, what happens on wipe day?
Recent wipes averaged a busiest count of 1 players. 0 hours after the latest wipe the crowd peaked.
Server
In which region does Test local sit?
No region is published by Test local. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 92.148.171.109:28015 is its address.
What Rust build does Test local run?
On Windows, Test local runs Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam handles the update.
How reliable is Test local, and is it online now?
The current status is offline for Test local, with the last sighting 3 days 17 hours ago. 0% uptime over the last 3 full days, equal to 0 of 72 hours. It entered Rust Server Analytics records on 25 October 2026.
Lists and tags
What do Test local's tags stand for?
Tags from Test local, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Player slots: 10; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Build number 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does Test local appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include Test local: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Player numbers
Where does Test local sit among Rust servers?
The seven-day player-hours rank for Test local is #9,117, inside the top 41% of all ranked servers.
How many players does Test local carry?
Test local is offline at this refresh; the last contact was 3 days 17 hours ago. The seven-day mean is 1 players, against a peak of 1.
Map and rules
What are the settings on Test local, and its rules?
Gather rate is not mentioned in the name of Test local. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser, it appears under Community. VAC, Valve's anti-cheat, is enabled.
What is the map for Test local?
Test local uses a procedural map, which the game generates.
Connection
How do you connect to Test local?
In the Rust console (F1), enter client.connect 92.148.171.109:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.