Donay Test
Online 92.118.207.131:28147 checked 10m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 15:43 UTC8d ago | 1 | – | running | 0 |
| Thu 15 Oct, 11:34 UTC14d ago | 0 | – | 6.2 days | 0 |
| Thu 1 Oct, 10:04 UTC28d ago | 3 | halved by day 1 | 14.1 days | 1 |
| Wed 30 Sep, 13:27 UTC29d ago | 3 | – | 0.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 512 on average | 329 / 375 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 317 on average | 435 / 475 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 280 on average | 963 / 1000 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 276 on average | 53 / 100 |
| eulongtest (private perf box) | EU · groups of 14+ · monthly · 267 on average | 480 / 8 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 265 on average | 979 / 1000 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for Donay Test: what is it?
No next wipe can be predicted for Donay Test, which wipes at irregular times. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 8 days 3 hours ago.
Wipe day on Donay Test: what should you expect?
Across recent wipes the busiest point averaged 1 players. The highest player count on the latest wipe arrived 0 hours in. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. The fall below half arrived by day 1 when it didn't hold.
Server
In which region does Donay Test sit?
A region is not published by Donay Test. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 92.118.207.131:28147.
What Rust build does Donay Test run?
The platform is Linux, with Rust network protocol 2634 and build 167781 running on Donay Test. Your game must match the protocol to join, and Steam applies that update.
What uptime does Donay Test show, and is it up?
The current status of Donay Test is online. The uptime it reports puts the last restart at about 8 days 1 hours ago. Uptime over the last full days (7) was 99%, or 167 of 168 hours. It entered Rust Server Analytics records on 30 September 2026.
Is performance on Donay Test stable?
Over 48 hours the average held at 204 server fps, and the minimum was 159. Entity count reached 98,551, covering buildings, deployables and the rest of the world. At its highest, memory use was 4,830 MB. Players experience lag as low fps combined with a rising entity count.
Lists and tags
How should the tags on Donay Test be read?
gmrust (Game mode): Survival in the standard Rust format; mp40 (Max players): 40 slots in total; ts8 (Group limit): Default team size of 8; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs167781 (Build): Build number 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set are the tags Donay Test publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
Where does Donay Test appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists Donay Test fits are: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
Where does Donay Test sit among Rust servers?
Player hours for the last seven days place Donay Test at #15,310, in the top 69% of the ranked field.
How many players does Donay Test carry?
Of 40 slots, 0 are filled on Donay Test at this refresh. Averaged across seven days, the population is 0 players.
Settings
How is Donay Test configured, and what rules apply?
Gather rate is not mentioned in the name of Donay Test. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Community category in the server browser lists it. The server runs with VAC, Valve's anti-cheat, enabled.
What is the map for Donay Test?
Donay Test uses a procedural map of size 4,250 with seed 1558127509, generated by the game. The map is reproducible from its size and seed and can be seen on RustMaps from here.
How to join
How do you connect to Donay Test?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 92.118.207.131:28147. Find it online at https://pineriver.dk.