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RustBase Main [x2, nolimit]

Online EU 92.118.11.28:28500 checked 7m ago

Drill-through
FilterServeris RustBase Main [x2, nolimit]
Attributes
2x weekly wipes vanillamoddedoxide
Last refreshed
Players now 0/ 500
7-day average 0 peak 5
Rank #4,103 top 18% · #1483 in EU
Last wipe 5d ago weekly schedule
Next wipe 1d 7h Fri 30 Oct, 13:57 UTC
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0246807:0016:0001:0010:0020:0005:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040007:0016:0001:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 18% of all ranked servers, top 51% in EU. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Friday 30 October, 13:57 UTC, in 1d 7h. Its weekly schedule tag · low confidence

usual gap6.6 daysbetween real wipes
on rhythm75%of its recent wipes
wipe-day peak3players, last three wipes
crowd held25%else halves by day 2

Coming wipes

InWhen, UTCKind
1d 7hFri 30 Oct, 13:57 UTCits own
7d 12hThu 5 Nov, 19:00 UTCFW force wipe
8d 7hFri 6 Nov, 13:57 UTCits own
15d 7hFri 13 Nov, 13:57 UTCits own
22d 7hFri 20 Nov, 13:57 UTCits own
29d 7hFri 27 Nov, 13:57 UTCits own
35d 12hThu 3 Dec, 19:00 UTCFW force wipe
36d 7hFri 4 Dec, 13:57 UTCits own

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctSat 10 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 26 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 13:57 UTC5d ago 4 – running 1
Fri 16 Oct, 14:01 UTC12d ago 2 held half 7 days 0
Sat 10 Oct, 09:05 UTC18d ago 4 halved by day 2 6.2 days 1
Fri 2 Oct, 01:03 UTC27d ago 5 halved by day 1 8.3 days 1
Sat 26 Sep, 09:04 UTC32d ago 4 halved by day 2 5.7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Magic Rust #18 — Vanilla 2x | Baйп 28.10 EU · groups of 150+ · 2x · weekly · 331 on average 706 / 670
MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10 EU · groups of 300+ · 2x · weekly · 314 on average 49 / 1000
Magic Rust #14 — Modded 2x (No limit) | Pyccкий EU · groups of 300+ · 2x · weekly · 277 on average 90 / 100
MIRAGE RUST | MONDAY 2x | VANILLA+ | Wipe 26.10 EU · groups of 300+ · 2x · weekly · 274 on average 127 / 1900
РОССИЯ X2 / ДЛЯ НОВИЧКОВ / THIS IS RUST! EU · groups of 12+ · 2x · weekly · 218 on average 30 / 100
VANILLA x2 | GGRust #4 | Для нoвичкoв 2x EU · groups of 300+ · 2x · weekly · 129 on average 15 / 100

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for RustBase Main [x2, nolimit]: what is it?

The tag sets the prediction: too few of RustBase Main [x2, nolimit]'s wipes are on record to confirm its schedule. Friday 30 October at 13:57 UTC is when its next wipe is due. 5 days 16 hours ago the current world was made. A weekly wipe schedule is published in its tags.

Wipe day on RustBase Main [x2, nolimit]: what should you expect?

Recent wipes averaged a busiest count of 3 players. The highest player count on the latest wipe arrived 26 hours in. Above half that peak until the next wipe held in 25% of recent wipes. By day 2 it had fallen below half where the hold failed.

Server details

What is the hosting location of RustBase Main [x2, nolimit]?

In Europe, according to its EU tag, sits RustBase Main [x2, nolimit]. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 92.118.11.28:28500.

What Rust build does RustBase Main [x2, nolimit] run?

On Linux, RustBase Main [x2, nolimit] runs Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam handles the update.

How reliable is RustBase Main [x2, nolimit], and is it online now?

The current status of RustBase Main [x2, nolimit] is online. Its reported uptime indicates a restart roughly 4 hours ago. Of 168 hours in the last 7 full days, 167 were up: 99%. It entered Rust Server Analytics records on 13 September 2026.

Is performance on RustBase Main [x2, nolimit] stable?

Over 48 hours the average held at 200 server fps, and the minimum was 139. Buildings, deployables and all other world objects brought the entity total to 90,554. Memory use reached 3,186 MB at peak. Players experience lag as low fps combined with a rising entity count.

Lists and tags

What do RustBase Main [x2, nolimit]'s tags stand for?

Tags from RustBase Main [x2, nolimit], as read by the game's server browser, are: gmvanilla (Game mode): Survival on vanilla settings; mp500 (Max players): 500 slots in total; ts50 (Group limit): The cap is 50 players per team; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^w (Weekly): A weekly wipe cycle; ^v (Vanilla): Nothing altered from Facepunch's release: rates, kits and rules are stock; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Plugins or settings change the game, so it sits under Modded; EU (Europe): The server browser files it under Europe. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature RustBase Main [x2, nolimit]?

Among the Rust Server Analytics lists RustBase Main [x2, nolimit] fits are: Rust servers with a 2x gather rate, EU Rust servers: live population data and Modded Rust servers: live data. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.

Population

Against other Rust servers, how does RustBase Main [x2, nolimit] compare?

For player hours over the last seven days, RustBase Main [x2, nolimit] places #4,103 globally and #1,483 in Europe, in the top 18% of all ranked servers.

How many players does RustBase Main [x2, nolimit] carry?

Of 500 slots, 0 are filled on RustBase Main [x2, nolimit] at this refresh. Seven-day figures: an average of 0 players and a peak of 5. The 48-hour peak window is 19:00 UTC, at an average of 3 players.

Settings

What are the settings on RustBase Main [x2, nolimit], and its rules?

RustBase Main [x2, nolimit] names a 2x gather rate. A maximum of 50 players per group applies. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser it sits under Modded, where plugins or settings alter the game. The plugin framework is Oxide. Its self-description is vanilla: nothing altered from Facepunch's release: rates, kits and rules are stock. The server runs with VAC, Valve's anti-cheat, enabled.

What is the map for RustBase Main [x2, nolimit]?

A procedural map of size 4,000 with seed 1337, generated by the game, runs on RustBase Main [x2, nolimit]. The map is reproducible from its size and seed and can be seen on RustMaps from here. The map is called Custom Map.

Connection

What is the way onto RustBase Main [x2, nolimit]?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 92.118.11.28:28500. Find it online at https://rustbase.ru.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2635,^w,^v,EU,gmvanilla,cs168909,ts50,^o^z

Game

gmvanilla
Game mode Survival on vanilla settings.
mp500
Max players 500 slots in total.
ts50
Group limit The cap is 50 players per team.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Wipe schedule

^w
Weekly A weekly wipe cycle.

Difficulty

^v
Vanilla Nothing altered from Facepunch's release: rates, kits and rules are stock.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded Plugins or settings change the game, so it sits under Modded.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.