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DeepSeaRusWorld

Online 92.118.11.17:28438 checked 10m ago

Drill-through
FilterServeris DeepSeaRusWorld
Attributes
monthly wipes vanillamoddedoxide
Last refreshed
Players now 0/ 100
7-day average 0 peak 3
Rank #5,209 top 23%
Last wipe 10d ago monthly schedule
Next wipe 7d 3h Thu 5 Nov, 19:00 UTC FW
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123416:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
05010015020016:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence

usual gap8.4 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak3players, last three wipes
crowd held50%else halves by day 3

Coming wipes

InWhen, UTCKind
7d 3hThu 5 Nov, 19:00 UTCFW force wipe
35d 3hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

Sun 18 OctSun 11 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 17 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 17:15 UTC10d ago 4 – running 0
Sun 11 Oct, 12:11 UTC18d ago 2 held half 7.2 days 1
Thu 1 Oct, 20:29 UTC FW27d ago 3 halved by day 3 9.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 94 on average 88 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 86 on average 229 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 25 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10 EU · groups of 16+ · monthly · 74 on average 113 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10 EU · groups of 16+ · monthly · 68 on average 379 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 29.10 EU · groups of 16+ · monthly · 66 on average 359 / 1000

Quick answers

from the figures on this page

Wipe cycle

When does DeepSeaRusWorld wipe?

With the force wipe, once a month, DeepSeaRusWorld wipes. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The world now in play was created 10 days 22 hours ago. A monthly wipe schedule is published in its tags.

Wipe day on DeepSeaRusWorld: what should you expect?

Recent wipes averaged a busiest count of 3 players. 17 hours after the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 50% of recent wipes. The fall below half arrived by day 3 when it didn't hold.

Server

Which location hosts DeepSeaRusWorld?

A region is not published by DeepSeaRusWorld. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 92.118.11.17:28438.

What Rust build does DeepSeaRusWorld run?

Rust network protocol 2635 and build 168909 on Linux is the setup for DeepSeaRusWorld. The protocol has to match before you can join; Steam updates it automatically.

Is DeepSeaRusWorld up, and how steady is its uptime?

The current status of DeepSeaRusWorld is online. The uptime it reports puts the last restart at about 3 days 21 hours ago. Uptime over the last full days (7) was 99%, or 167 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.

Is performance on DeepSeaRusWorld stable?

Over 48 hours the average held at 89 server fps, and the minimum was 75. Entity count reached 109,866, covering buildings, deployables and the rest of the world. At its highest, memory use was 4,176 MB. Players experience lag as low fps combined with a rising entity count.

Tags

How should the tags on DeepSeaRusWorld be read?

The game's server browser reads the tags DeepSeaRusWorld publishes: gmvanilla (Game mode): Survival on vanilla settings; mp100 (Max players): Capacity of 100 slots; ts10 (Group limit): Team size is capped at 10; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set; ^m (Monthly): Monthly wipes, aligned with the force wipe; ^v (Vanilla): Facepunch's game unchanged: no altered rates, kits or rules; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Modded listing, where plugins or settings change the game. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature DeepSeaRusWorld?

The following Rust Server Analytics lists count DeepSeaRusWorld among their servers: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Player numbers

Against other Rust servers, how does DeepSeaRusWorld compare?

Player hours for the last seven days place DeepSeaRusWorld at #5,209, in the top 23% of the ranked field.

How many players does DeepSeaRusWorld carry?

Population at the current refresh: 0 players on DeepSeaRusWorld, against 100 slots. Seven-day figures: an average of 0 players and a peak of 3. Averaged over 48 hours, activity is highest at 19:00 UTC with 2 players.

Settings

What settings and rules does DeepSeaRusWorld use?

Gather rate is not mentioned in the name of DeepSeaRusWorld. Players per group: up to 10. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Oxide are in use. Its self-description is vanilla: facepunch's game unchanged: no altered rates, kits or rules. VAC, Valve's anti-cheat, is enabled.

The map on DeepSeaRusWorld: which one is it?

The game generates a procedural map of size 4,250 with seed 1652930283 for DeepSeaRusWorld. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Connection

How can a player join DeepSeaRusWorld?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 92.118.11.17:28438. Find it online at https://site.xyz/.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^m,^v,gmvanilla,cs168909,ts10,^o^z

Game

gmvanilla
Game mode Survival on vanilla settings.
mp100
Max players Capacity of 100 slots.
ts10
Group limit Team size is capped at 10.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build Game build: 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code A region code is not set.

Wipe schedule

^m
Monthly Monthly wipes, aligned with the force wipe.

Difficulty

^v
Vanilla Facepunch's game unchanged: no altered rates, kits or rules.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded Modded listing, where plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.