DeepSeaRusWorld
Online 92.118.11.17:28438 checked 10m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 23% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 7d 3h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 35d 3h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 17 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 17:15 UTC10d ago | 4 | – | running | 0 |
| Sun 11 Oct, 12:11 UTC18d ago | 2 | held half | 7.2 days | 1 |
| Thu 1 Oct, 20:29 UTC FW27d ago | 3 | halved by day 3 | 9.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 94 on average | 88 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 86 on average | 229 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 25 / 1000 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10 | EU · groups of 16+ · monthly · 74 on average | 113 / 1000 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10 | EU · groups of 16+ · monthly · 68 on average | 379 / 1000 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 29.10 | EU · groups of 16+ · monthly · 66 on average | 359 / 1000 |
Quick answers
from the figures on this pageWipe cycle
When does DeepSeaRusWorld wipe?
With the force wipe, once a month, DeepSeaRusWorld wipes. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The world now in play was created 10 days 22 hours ago. A monthly wipe schedule is published in its tags.
Wipe day on DeepSeaRusWorld: what should you expect?
Recent wipes averaged a busiest count of 3 players. 17 hours after the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 50% of recent wipes. The fall below half arrived by day 3 when it didn't hold.
Server
Which location hosts DeepSeaRusWorld?
A region is not published by DeepSeaRusWorld. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 92.118.11.17:28438.
What Rust build does DeepSeaRusWorld run?
Rust network protocol 2635 and build 168909 on Linux is the setup for DeepSeaRusWorld. The protocol has to match before you can join; Steam updates it automatically.
Is DeepSeaRusWorld up, and how steady is its uptime?
The current status of DeepSeaRusWorld is online. The uptime it reports puts the last restart at about 3 days 21 hours ago. Uptime over the last full days (7) was 99%, or 167 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.
Is performance on DeepSeaRusWorld stable?
Over 48 hours the average held at 89 server fps, and the minimum was 75. Entity count reached 109,866, covering buildings, deployables and the rest of the world. At its highest, memory use was 4,176 MB. Players experience lag as low fps combined with a rising entity count.
Tags
How should the tags on DeepSeaRusWorld be read?
The game's server browser reads the tags DeepSeaRusWorld publishes: gmvanilla (Game mode): Survival on vanilla settings; mp100 (Max players): Capacity of 100 slots; ts10 (Group limit): Team size is capped at 10; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set; ^m (Monthly): Monthly wipes, aligned with the force wipe; ^v (Vanilla): Facepunch's game unchanged: no altered rates, kits or rules; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Modded listing, where plugins or settings change the game. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On Rust Server Analytics, which lists and filters feature DeepSeaRusWorld?
The following Rust Server Analytics lists count DeepSeaRusWorld among their servers: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Player numbers
Against other Rust servers, how does DeepSeaRusWorld compare?
Player hours for the last seven days place DeepSeaRusWorld at #5,209, in the top 23% of the ranked field.
How many players does DeepSeaRusWorld carry?
Population at the current refresh: 0 players on DeepSeaRusWorld, against 100 slots. Seven-day figures: an average of 0 players and a peak of 3. Averaged over 48 hours, activity is highest at 19:00 UTC with 2 players.
Settings
What settings and rules does DeepSeaRusWorld use?
Gather rate is not mentioned in the name of DeepSeaRusWorld. Players per group: up to 10. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Oxide are in use. Its self-description is vanilla: facepunch's game unchanged: no altered rates, kits or rules. VAC, Valve's anti-cheat, is enabled.
The map on DeepSeaRusWorld: which one is it?
The game generates a procedural map of size 4,250 with seed 1652930283 for DeepSeaRusWorld. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Connection
How can a player join DeepSeaRusWorld?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 92.118.11.17:28438. Find it online at https://site.xyz/.