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Drill-through Server detail

SLASHPLAY server

Offline 91.98.186.88:28015 checked 18h ago

Drill-through
FilterServeris SLASHPLAY server
Attributes
Last refreshed
Players now 0/ 50
7-day average 0 peak –
Rank #15,419 top 69%
Last wipe 18h ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct7 Oct12 Oct18 Oct23 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Thu 22 OctTue 20 OctThu 15 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 12:09 UTC18h ago – – running 0
Thu 22 Oct, 08:24 UTC5d ago 0 – 5.2 days 0
Tue 20 Oct, 15:49 UTC7d ago 0 – 1.7 days 0
Thu 15 Oct, 18:09 UTC12d ago 0 – 4.9 days 0
Thu 8 Oct, 22:29 UTC19d ago 0 – 6.8 days 0
Thu 8 Oct, 12:11 UTC19d ago 0 – 0.4 days 0
Wed 7 Oct, 09:29 UTC20d ago 0 – 1.1 days 0
Tue 6 Oct, 10:58 UTC21d ago 0 – 0.9 days 0
Sun 4 Oct, 02:05 UTC24d ago 0 – 2.4 days 0
Sat 3 Oct, 15:10 UTC24d ago 0 – 0.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 534 on average 300 / 300
Rustoria.co - EU Main EU · groups of 16+ · weekly · 322 on average 19 / 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 321 on average 17 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 188 / 200
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 277 on average 99 / 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 264 on average 25 / 100

Quick answers

from the figures on this page

Wipe data

The wipe schedule for SLASHPLAY server: what is it?

With irregular wipe times, SLASHPLAY server offers no next wipe to predict. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 18 hours ago the current world was made.

Wipe day on SLASHPLAY server: what should you expect?

Across recent wipes the busiest point averaged 0 players. The highest player count on the latest wipe arrived 0 hours in.

Server details

Which location hosts SLASHPLAY server?

A region is not published by SLASHPLAY server. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 91.98.186.88:28015.

What Rust build does SLASHPLAY server run?

The platform is Linux, with Rust network protocol 2635 and build 168909 running on SLASHPLAY server. Joining requires the same protocol on your game; Steam handles the update.

What uptime does SLASHPLAY server show, and is it up?

Last seen 18 hours ago, SLASHPLAY server now reports offline. Of 168 hours in the last 7 full days, 2 were up: 1%. 2 October 2026 is when Rust Server Analytics first recorded it.

Lists and tags

Which meanings do the tags on SLASHPLAY server carry?

gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): Capacity of 50 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set are the tags SLASHPLAY server publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature SLASHPLAY server?

Among the Rust Server Analytics lists SLASHPLAY server fits are: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

Player numbers

Where does SLASHPLAY server sit among Rust servers?

The seven-day player-hours rank for SLASHPLAY server is #15,419, inside the top 69% of all ranked servers.

How many players does SLASHPLAY server carry?

No response from SLASHPLAY server at the latest check, with a last sighting 18 hours ago. The seven-day mean for this server is 0 players.

Settings

What settings and rules does SLASHPLAY server use?

No gather rate is given in the name of SLASHPLAY server. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Community is its listing; it is a community server. VAC, Valve's anti-cheat, is enabled.

What is the map for SLASHPLAY server?

The game generates a procedural map for SLASHPLAY server.

Connection

How do you connect to SLASHPLAY server?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 91.98.186.88:28015.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp50
Max players Capacity of 50 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.