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Drill-through Server detail

My Private Rust Server

Offline 91.250.8.6:28015 checked 20d ago

Drill-through
FilterServeris My Private Rust Server
Attributes
Last refreshed
Players now 1/ 10
7-day average 0 peak –
Rank #13,679 top 62%
Last wipe 25d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 10% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 2 OctTue 29 SepFri 25 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 16:36 UTC25d ago 1 – running 1
Tue 29 Sep, 08:20 UTC28d ago 1 held half 3.3 days 1
Fri 25 Sep, 08:12 UTC32d ago 1 – 4 days 0
Sat 19 Sep, 14:51 UTC38d ago 1 held half 5.7 days 1
Tue 15 Sep, 13:42 UTC42d ago 1 – 4 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 520 on average 389 / 425
Rustoria.co - EU Main EU · groups of 16+ · weekly · 336 on average 22 / 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 333 on average 45 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 317 on average 180 / 200
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 279 on average 69 / 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 263 on average 77 / 100

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for My Private Rust Server: what is it?

The next wipe on My Private Rust Server cannot be predicted, because it wipes at irregular times. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 25 days 8 hours ago the current world was made.

Wipe day on My Private Rust Server: what should you expect?

Recent wipes averaged a busiest count of 1 players. The highest player count on the latest wipe arrived 0 hours in. Recent wipes held the crowd above half that peak until the next wipe in 100% of cases.

Server

In which region does My Private Rust Server sit?

No region appears in what My Private Rust Server publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 91.250.8.6:28015 is its address.

Which Rust version is My Private Rust Server on?

Rust network protocol 2634 and build 166586 on Windows is the setup for My Private Rust Server. The protocol has to match before you can join; Steam updates it automatically.

Is My Private Rust Server up, and how steady is its uptime?

The current status is offline for My Private Rust Server, with the last sighting 20 days 6 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0%. It entered Rust Server Analytics records on 15 September 2026.

Lists and tags

What do My Private Rust Server's tags stand for?

Tags from My Private Rust Server, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp10 (Max players): Capacity of 10 slots; ts8 (Group limit): Default team size of 8; v2634 (Protocol): Joining needs your game on protocol 2634; cs166586 (Build): Game build: 166586; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does My Private Rust Server appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include My Private Rust Server: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

Where does My Private Rust Server sit among Rust servers?

The seven-day player-hours rank for My Private Rust Server is #13,679, inside the top 62% of all ranked servers.

What is the population of My Private Rust Server?

The last sighting of My Private Rust Server was 20 days 6 hours ago; it is offline at this refresh.

Map and rules

What are the settings on My Private Rust Server, and its rules?

No gather rate is given in the name of My Private Rust Server. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. Community is its listing; it is a community server. VAC, Valve's anti-cheat, is disabled.

What is the map for My Private Rust Server?

A procedural map, generated by the game, runs on My Private Rust Server.

Connection

How can a player join My Private Rust Server?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 91.250.8.6:28015.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166586,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp10
Max players Capacity of 10 slots.
ts8
Group limit Default team size of 8.
v2634
Protocol Joining needs your game on protocol 2634.
cs166586
Build Game build: 166586.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.