Rust Server Analytics 51,920 players11,693 servers
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Drill-through Server detail

yourcutetwin

Online NA · us5 91.229.114.91:28015 checked 8m ago

Drill-through
FilterServeris yourcutetwin
Attributes
vanilla
Last refreshed
Players now 0/ 100
7-day average 0 peak –
Rank #15,284 top 69% · #1496 in NA
Last wipe 17d ago no schedule published
Next wipe 6d 17h Thu 5 Nov, 19:00 UTC FW
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123402:0011:0021:0006:0015:0000:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
01020304002:0011:0021:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct15 Oct23 Oct30 Oct

Top 69% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 6d 17h. The force wipe · high confidence

usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 1

Coming wipes

InWhen, UTCKind
6d 17hThu 5 Nov, 19:00 UTCFW force wipe
10d 21hMon 9 Nov, 23:16 UTCits own
34d 17hThu 3 Dec, 19:00 UTCFW force wipe
38d 21hMon 7 Dec, 23:16 UTCits own

The first 48 hours of its last wipes

Mon 12 OctThu 1 OctMon 14 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 3 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 23:16 UTC17d ago 2 – running 0
Thu 1 Oct, 21:02 UTC FW28d ago 1 halved by day 1 11.1 days 0
Mon 14 Sep, 23:32 UTC45d ago 5 halved by day 1 16.9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |US Main| NA · groups of 12+ · weekly · 240 on average 712 / 775
Rustoria.co - US Main NA · groups of 16+ · weekly · 230 on average 737 / 775
Rusty Moose |US Mondays| NA · groups of 12+ · weekly · 210 on average 117 / 250
Rustoria.co - US Mondays NA · groups of 12+ · weekly · 163 on average 76 / 200
Rustafied.com - US Friday NA · groups of 16+ · weekly · 155 on average 12 / 100
Rustopia.gg - US Main Premium NA · groups of 16+ · weekly · 140 on average 380 / 425

Quick answers

from the figures on this page

Wipe data

On what cycle does yourcutetwin wipe?

On yourcutetwin the wipe rhythm is every 4 weeks on Monday at 23:16 UTC. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. 17 days 2 hours ago the current world was made.

On yourcutetwin, what happens on wipe day?

The average busiest count over recent wipes is 3 players. The highest player count on the latest wipe arrived 3 hours in. Recent wipes held the crowd above half that peak until the next wipe in 0% of cases. The fall below half arrived by day 1 when it didn't hold.

Server

Which location hosts yourcutetwin?

Its NA tag puts yourcutetwin in North America, and us5 is its region code. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 91.229.114.91:28015.

Which Rust version is yourcutetwin on?

The platform is Linux, with Rust network protocol 2634 and build 167781 running on yourcutetwin. Joining requires the same protocol on your game; Steam handles the update.

What uptime does yourcutetwin show, and is it up?

yourcutetwin reports online at the current check. About 14 days 5 hours ago is when it last restarted, judged by its reported uptime. Uptime over the last full days (7) was 99%, or 167 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.

Does yourcutetwin perform well?

The 48-hour average was 38 server fps; the low was 38. Entity count reached 209,627, covering buildings, deployables and the rest of the world. At its highest, memory use was 6,969 MB. Lag, for players, means low fps alongside a growing entity count.

Tags

What do yourcutetwin's tags stand for?

Tags from yourcutetwin, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Player slots: 100; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Joining needs your game on protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): Network layer: RakNet, Rust's default; $rus5 (Region code): us5 is the region code on record; ^v (Vanilla): Nothing altered from Facepunch's release: rates, kits and rules are stock; NA (North America): North America is the region it appears under in the browser. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature yourcutetwin?

The following Rust Server Analytics lists count yourcutetwin among their servers: Community Rust servers, live, North America Rust servers and Vanilla Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.

Population

Where does yourcutetwin sit among Rust servers?

yourcutetwin holds #15,284 on seven-day player hours and #1,496 in North America, inside the top 69% of the ranked field.

How many players does yourcutetwin carry?

Population at the current refresh: 0 players on yourcutetwin, against 100 slots. Averaged across seven days, the population is 0 players.

Map and rules

What settings and rules does yourcutetwin use?

The name of yourcutetwin does not state a gather rate. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser, it appears under Community. Its self-description is vanilla: nothing altered from Facepunch's release: rates, kits and rules are stock. Anti-cheat status: VAC on.

What is the map for yourcutetwin?

yourcutetwin uses a procedural map of size 6,000 with seed 42658162, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page.

Connection

How do you connect to yourcutetwin?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 91.229.114.91:28015.

Server tags

what each one means

Published as mp100,ptrak,$rus5,v2634,^v,NA,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp100
Max players Player slots: 100.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol Joining needs your game on protocol 2634.
cs167781
Build Game build: 167781.
ptrak
Networking Network layer: RakNet, Rust's default.
$rus5
Region code us5 is the region code on record.

Difficulty

^v
Vanilla Nothing altered from Facepunch's release: rates, kits and rules are stock.

Region

NA
North America North America is the region it appears under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.