JRs
Online NA · us5 91.229.114.90:28120 checked 13m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 25% of all ranked servers, top 50% in NA. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 01:56 UTC6d ago | 1 | – | running | 0 |
| Fri 2 Oct, 21:21 UTC26d ago | 0 | – | 20.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |US Main| | NA · groups of 12+ · weekly · 251 on average | 18 / 250 |
| Rustoria.co - US Main | NA · groups of 16+ · weekly · 236 on average | 20 / 250 |
| Rusty Moose |US Mondays| | NA · groups of 12+ · weekly · 206 on average | 152 / 250 |
| Rustoria.co - US Mondays | NA · groups of 12+ · weekly · 159 on average | 114 / 200 |
| Rustafied.com - US Friday | NA · groups of 16+ · weekly · 155 on average | 6 / 100 |
| Rustopia.gg - US Main Premium | NA · groups of 16+ · weekly · 145 on average | 6 / 200 |
Quick answers
from the figures on this pageWipe cycle
On what cycle does JRs wipe?
With too few of its wipes on record, JRs's rhythm is not yet clear. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 6 days 10 hours.
Wipe day on JRs: what should you expect?
Across recent wipes the busiest point averaged 0 players. Peak population for the latest wipe came 1 hours after it began.
Server
In which region does JRs sit?
Its NA tag puts JRs in North America, and us5 is its region code. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 91.229.114.90:28120.
Which Rust version is JRs on?
On Linux, JRs runs Rust network protocol 2635 and build 168909. The protocol has to match before you can join; Steam updates it automatically.
How reliable is JRs, and is it online now?
The current status of JRs is online. The uptime it reports puts the last restart at about 3 hours ago. Of 168 hours in the last 7 full days, 167 were up: 99%. The first sighting of it by Rust Server Analytics was on 13 September 2026.
Is performance on JRs stable?
Over 48 hours the average held at 50 server fps, and the minimum was 32. Entity count reached 125,218, covering buildings, deployables and the rest of the world. Peak memory was 3,519 MB. Players experience lag as low fps combined with a rising entity count.
Tags
Which meanings do the tags on JRs carry?
gmrust (Game mode): Rust survival, standard ruleset; mp25 (Max players): Player slots: 25; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $rus5 (Region code): Its region code is us5; ^v (Vanilla): Facepunch's game unchanged: no altered rates, kits or rules; NA (North America): Its browser listing sits in North America are the tags JRs publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On Rust Server Analytics, which lists and filters feature JRs?
Among the Rust Server Analytics lists JRs fits are: Community Rust servers, live, North America Rust servers and Vanilla Rust servers. On the server list, the filters that return it are: Region: North America; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last week.
Player numbers
What position does JRs hold in the server rankings?
For player hours over the last seven days, JRs places #5,613 globally and #935 in North America, in the top 25% of all ranked servers.
What is the population of JRs?
JRs holds 1 players of its 25 slots as of the latest update. The seven-day mean is 0 players, against a peak of 1. The 48-hour peak window is 11:00 UTC, at an average of 1 players.
Map and rules
What settings and rules does JRs use?
The name of JRs does not state a gather rate. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. Community is its listing; it is a community server. Its self-description is vanilla: facepunch's game unchanged: no altered rates, kits or rules. VAC, Valve's anti-cheat, is enabled.
The map on JRs: which one is it?
The game generates a procedural map of size 4,500 with seed 722508191 for JRs. Because size and seed determine the map, it can be viewed on RustMaps via this page.
How to join
What is the way onto JRs?
In the Rust console (F1), enter client.connect 91.229.114.90:28120. Launch Rust on this page also works, opening Rust through Steam and connecting you.