Rust Server Analytics 44,561 players11,697 servers
All servers
Drill-through Server detail

Development Server

Online NA · us5 91.229.114.45:28075 checked 14m ago

Drill-through
FilterServeris Development Server
Attributes
vanillamoddedoxide
Last refreshed
Players now 0/ 5
7-day average 0 peak 1
Rank #13,894 top 62% · #1433 in NA
Last wipe 2d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123402:0011:0020:0004:0013:0023:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
02040608002:0011:0020:0004:0013:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 62% of all ranked servers, top 77% in NA. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Mon 26 OctSun 25 OctWed 21 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 17:02 UTC2d ago 1 – running 0
Sun 25 Oct, 21:41 UTC3d ago 1 – 0.8 days 0
Wed 21 Oct, 19:14 UTC7d ago 1 halved by day 2 4.1 days 0
Wed 21 Oct, 04:33 UTC7d ago 1 – 0.6 days 0
Mon 12 Oct, 09:42 UTC16d ago 1 halved by day 2 8.8 days 0
Sat 10 Oct, 06:47 UTC18d ago 1 halved by day 1 2.1 days 0
Thu 1 Oct, 19:10 UTC FW27d ago 1 halved by day 1 8.5 days 0
Wed 30 Sep, 06:48 UTC28d ago 1 – 1.5 days 0
Sun 27 Sep, 03:17 UTC31d ago 1 halved by day 1 3.1 days 0
Fri 25 Sep, 23:47 UTC33d ago 1 – 1.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Friendly Seattle: No KOS | Chill | Noob Friendly NA · groups of 8+ · biweekly · 40 on average 48 / 100
[US] Enardo - Random Farming - Small One Grid | OneGrid NA · groups of 8+ · 29 on average 45 / 60
[NA] Willjum's Solo Only | Thursday Wipes NA · groups of 8+ · weekly · 26 on average 18 / 100
[NA] Willjum's Casual Solo/Duo Monthly NA · groups of 8+ · monthly · 15 on average 24 / 175
Rust Degens - US Vanilla | Fridays NA · groups of 8+ · weekly · 15 on average 3 / 150
Hempville 420 No Kos Low Decay / Limited PvP NA · groups of 8+ · monthly · 7 on average 7 / 90

Quick answers

from the figures on this page

Wipe data

The wipe schedule for Development Server: what is it?

No next wipe can be predicted for Development Server, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The current world dates from 2 days 8 hours.

Wipe day on Development Server: what should you expect?

Recent wipes averaged a busiest count of 1 players. Peak population for the latest wipe came 0 hours after it began. Above half that peak until the next wipe held in 0% of recent wipes. In the other cases the crowd dropped below half by day 2.

Server details

Which location hosts Development Server?

In North America, by its NA tag, sits Development Server; the region code is us5. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 91.229.114.45:28075 is its address.

Which Rust version is Development Server on?

On Linux, Development Server runs Rust network protocol 2635 and build 168909. Your game must match the protocol to join, and Steam applies that update.

What uptime does Development Server show, and is it up?

Development Server reports online at the current check. The uptime it reports puts the last restart at about 2 days 6 hours ago. Of 168 hours in the last 7 full days, 167 were up: 99%. It entered Rust Server Analytics records on 13 September 2026.

Does Development Server perform well?

Server fps averaged 60 over the last 48 hours, with a floor of 60. Entity count reached 36,638, covering buildings, deployables and the rest of the world. Peak memory was 2,019 MB. Players experience lag as low fps combined with a rising entity count.

Tags

What do Development Server's tags stand for?

gmrust (Game mode): Survival in the standard Rust format; mp5 (Max players): Capacity of 5 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $rus5 (Region code): Its region code is us5; ^v (Vanilla): Stock Facepunch settings, with no rate changes, kits or extra rules; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Plugins or settings change the game, so it sits under Modded; NA (North America): The server browser files it under North America are the tags Development Server publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature Development Server?

The following Rust Server Analytics lists count Development Server among their servers: Modded Rust servers: live data and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Population

Where does Development Server sit among Rust servers?

For player hours over the last seven days, Development Server places #13,894 globally and #1,433 in North America, in the top 62% of all ranked servers.

What is the population of Development Server?

Development Server holds 0 players of its 5 slots as of the latest update. The seven-day mean is 0 players, against a peak of 1.

Settings

What settings and rules does Development Server use?

No gather rate is given in the name of Development Server. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Plugins or settings modify the game, and it is listed as Modded. Oxide plugins are run. Vanilla is its own description: stock Facepunch settings, with no rate changes, kits or extra rules. VAC, Valve's anti-cheat, is enabled.

The map on Development Server: which one is it?

A procedural map of size 2,600 with seed 1337, generated by the game, runs on Development Server. The map is reproducible from its size and seed and can be seen on RustMaps from here. The name of the map is Custom Map.

Connection

How do you connect to Development Server?

In the Rust console (F1), enter client.connect 91.229.114.45:28075. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp5,ptrak,$rus5,v2635,^v,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp5
Max players Capacity of 5 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$rus5
Region code Its region code is us5.

Difficulty

^v
Vanilla Stock Facepunch settings, with no rate changes, kits or extra rules.

Mods and access

^o
Oxide It runs Oxide (uMod) for plugins.
^z
Modded Plugins or settings change the game, so it sits under Modded.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.