TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies
Online NA 91.229.114.2:28027 checked 15m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 15% of all ranked servers, top 30% in NA. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 19:05 UTC5d ago | 4 | – | running | 0 |
| Sun 18 Oct, 03:24 UTC10d ago | 1 | held half | 4.7 days | 1 |
| Mon 5 Oct, 01:29 UTC23d ago | 2 | halved by day 1 | 13.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Atlas - US 2X Monthly | Vanilla+ | No BP Wipes | NA · groups of 16+ · 2x · monthly · 357 on average | 139 / 150 |
| US Limitless 2x Monthly Main | No BP Wipes | x2 | NA · groups of 12+ · 2x · monthly · 141 on average | 69 / 200 |
| [US] Stevious 2x Mondays | Vanilla | 10/26 | NA · groups of 12+ · 2x · weekly · 100 on average | 46 / 200 |
| [US] Rust in Peace - 2x Vanilla Fridays | Shared BPs | Max 8 | NA · groups of 8+ · 2x · weekly · 85 on average | 3 / 150 |
| [US] Stevious 2x Main | Vanilla | 10/22 | NA · groups of 12+ · 2x · weekly · 76 on average | 4 / 200 |
| [US] Rust in Peace - 2x Vanilla Wednesdays Solo/Duo/Trio/Quad | | NA · groups of 8+ · 2x · weekly · 49 on average | 4 / 150 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies: what is it?
With irregular wipe times, TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies offers no next wipe to predict. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The world now in play was created 5 days 18 hours ago.
On TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies, what happens on wipe day?
Across recent wipes the busiest point averaged 2 players. 2 hours after the latest wipe the crowd peaked. Above half that peak until the next wipe held in 50% of recent wipes. In the other cases the crowd dropped below half by day 1.
Server
Which location hosts TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies?
The NA tag on TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies lists it in North America. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 91.229.114.2:28027.
What Rust build does TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies run?
Rust network protocol 2635 and build 168909 on Linux is the setup for TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies. Your game must match the protocol to join, and Steam applies that update.
How reliable is TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies, and is it online now?
As of the latest refresh, TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies is online. The uptime it reports puts the last restart at about 4 hours ago. Uptime over the last full days (7) was 100%, or 168 of 168 hours. 5 October 2026 is when Rust Server Analytics first recorded it.
What performance does TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies show?
The 48-hour average was 249 server fps; the low was 18. At its highest the entity count was 50,797, including buildings, deployables and all else. At its highest, memory use was 2,404 MB. A climbing entity count and low fps are the lag players perceive.
Tags
Which meanings do the tags on TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies carry?
The game's server browser reads the tags TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies publishes: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Player slots: 100; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set; ^v (Vanilla): Stock Facepunch settings, with no rate changes, kits or extra rules; ^z (Modded): Modded listing, where plugins or settings change the game; ^y (Carbon): It runs Carbon for plugins; NA (North America): The server browser files it under North America. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies?
These Rust Server Analytics lists include TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies: Rust servers with a 2x gather rate, Modded Rust servers: live data, Rust servers with zombies in the name and North America Rust servers. On the server list, the filters that return it are: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week; Gather rate: 2x.
Population
Against other Rust servers, how does TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies compare?
TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies holds #3,341 on seven-day player hours and #553 in North America, inside the top 15% of the ranked field.
What is the population of TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies?
TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies holds 1 players of its 100 slots as of the latest update. Seven-day figures: an average of 1 players and a peak of 5. Averaged over 48 hours, activity is highest at 05:00 UTC with 2 players.
Settings
How is TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies configured, and what rules apply?
TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies names a 2x gather rate. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Carbon are in use. Vanilla is its own description: stock Facepunch settings, with no rate changes, kits or extra rules. The server runs with VAC, Valve's anti-cheat, enabled.
The map on TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies: which one is it?
A procedural map of size 3,000 with seed 987654, generated by the game, runs on TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies. Because size and seed determine the map, it can be viewed on RustMaps via this page.
How to join
What is the way onto TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies?
In the Rust console (F1), enter client.connect 91.229.114.2:28027. Launch Rust on this page also works, opening Rust through Steam and connecting you. Find it online at https://thelastofrust.com.