Project Paradox Test Server
Online NA · us5 91.229.114.24:28047 checked 1h ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 13:30 UTC9d ago | 0 | – | running | 0 |
| Thu 1 Oct, 13:52 UTC27d ago | 1 | halved by day 1 | 18 days | 0 |
| Tue 29 Sep, 20:56 UTC28d ago | 1 | – | 1.7 days | 0 |
| Mon 21 Sep, 14:51 UTC37d ago | 1 | halved by day 1 | 8.3 days | 0 |
| Sun 20 Sep, 22:43 UTC37d ago | 2 | – | 0.7 days | 0 |
| Fri 18 Sep, 00:34 UTC40d ago | 2 | halved by day 1 | 2.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Friendly Seattle: No KOS | Chill | Noob Friendly | NA · groups of 8+ · biweekly · 39 on average | 31 / 100 |
| [US] Enardo - Random Farming - Small One Grid | OneGrid | NA · groups of 8+ · 28 on average | 11 / 50 |
| [NA] Willjum's Solo Only | Thursday Wipes | NA · groups of 8+ · weekly · 26 on average | 5 / 100 |
| [NA] Willjum's Casual Solo/Duo Monthly | NA · groups of 8+ · monthly · 15 on average | 8 / 175 |
| Rust Degens - US Vanilla | Fridays | NA · groups of 8+ · weekly · 14 on average | 12 / 150 |
| Hempville 420 No Kos Low Decay / Limited PvP | NA · groups of 8+ · monthly · 7 on average | 6 / 90 |
Quick answers
from the figures on this pageWipe data
When does Project Paradox Test Server wipe?
No next wipe can be predicted for Project Paradox Test Server, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. 9 days 5 hours ago the current world was made.
Wipe day on Project Paradox Test Server: what should you expect?
The average busiest count over recent wipes is 1 players. The highest player count on the latest wipe arrived 0 hours in. Recent wipes held the crowd above half that peak until the next wipe in 0% of cases. In the other cases the crowd dropped below half by day 1.
Server details
What is the hosting location of Project Paradox Test Server?
The NA tag on Project Paradox Test Server lists it in North America, with us5 as the region code. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 91.229.114.24:28047.
What Rust build does Project Paradox Test Server run?
Rust network protocol 2634 and build 167781 on Linux is the setup for Project Paradox Test Server. Your game must match the protocol to join, and Steam applies that update.
How reliable is Project Paradox Test Server, and is it online now?
Project Paradox Test Server reports online at the current check. About 9 days 2 hours ago is when it last restarted, judged by its reported uptime. Uptime over the last full days (7) was 100%, or 168 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.
Is performance on Project Paradox Test Server stable?
Server fps averaged 48 over the last 48 hours, with a floor of 48. At its highest the entity count was 112,944, including buildings, deployables and all else. At its highest, memory use was 4,413 MB. Lag, for players, means low fps alongside a growing entity count.
Tags
What do Project Paradox Test Server's tags stand for?
The game's server browser reads the tags Project Paradox Test Server publishes: gmrust (Game mode): Rust survival, standard ruleset; mp20 (Max players): Capacity of 20 slots; ts8 (Group limit): Default team size of 8; v2634 (Protocol): To join, your game version must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): Network layer: RakNet, Rust's default; $rus5 (Region code): Region code: us5; ^v (Vanilla): Facepunch's game unchanged: no altered rates, kits or rules; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Modded listing, where plugins or settings change the game; NA (North America): Its browser listing sits in North America. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature Project Paradox Test Server?
The following Rust Server Analytics lists count Project Paradox Test Server among their servers: Modded Rust servers: live data and North America Rust servers. On the server list, the filters that return it are: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
Where does Project Paradox Test Server sit among Rust servers?
For player hours over the last seven days, Project Paradox Test Server places #15,426 globally and #1,534 in North America, in the top 69% of all ranked servers.
How many players does Project Paradox Test Server carry?
Of 20 slots, 0 are filled on Project Paradox Test Server at this refresh. Averaged across seven days, the population is 0 players.
Settings
What are the settings on Project Paradox Test Server, and its rules?
No gather rate is given in the name of Project Paradox Test Server. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Modded category lists it; plugins or settings change the game. The plugin framework is Oxide. Vanilla is its own description: facepunch's game unchanged: no altered rates, kits or rules. Anti-cheat status: VAC on.
The map on Project Paradox Test Server: which one is it?
Project Paradox Test Server uses a procedural map of size 4,000 with seed 1337, generated by the game. The map is reproducible from its size and seed and can be seen on RustMaps from here. Named map: Custom Map.
How to join
What is the way onto Project Paradox Test Server?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 91.229.114.24:28047.