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Drill-through Server detail

Celestial Dev

Offline NA · us5 91.229.114.222:28015 checked 1d ago

Drill-through
FilterServeris Celestial Dev
Attributes
moddedcarbon
Last refreshed
Players now 0/ 8
7-day average 0 peak 1
Rank #9,243 top 42% · #1238 in NA
Last wipe 8d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75113:0014:0016:0017:0019:0020:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
02040608013:0014:0016:0017:0019:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep30 Sep5 Oct10 Oct24 Oct29 Oct

Top 42% of all ranked servers, top 67% in NA. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap12.1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Tue 20 OctSat 3 OctSat 26 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 22:10 UTC8d ago 1 – running 0
Sat 3 Oct, 17:26 UTC25d ago 1 – 17.2 days 0
Sat 26 Sep, 19:42 UTC32d ago 1 halved by day 1 6.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Friendly Seattle: No KOS | Chill | Noob Friendly NA · groups of 8+ · biweekly · 42 on average 15 / 100
[US] Enardo - Random Farming - Small One Grid | OneGrid NA · groups of 8+ · 29 on average 6 / 50
[NA] Willjum's Solo Only | Thursday Wipes NA · groups of 8+ · weekly · 27 on average 2 / 100
Rust Degens - US Vanilla | Fridays NA · groups of 8+ · weekly · 15 on average 5 / 150
[NA] Willjum's Casual Solo/Duo Monthly NA · groups of 8+ · monthly · 14 on average 3 / 175
Hempville 420 No Kos Low Decay / Limited PvP NA · groups of 8+ · monthly · 7 on average 1 / 90

Quick answers

from the figures on this page

Wipe cycle

On what cycle does Celestial Dev wipe?

With irregular wipe times, Celestial Dev offers no next wipe to predict. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 8 days 14 hours.

Wipe day on Celestial Dev: what should you expect?

Recent wipes averaged a busiest count of 1 players. The highest player count on the latest wipe arrived 0 hours in. Recent wipes held the crowd above half that peak until the next wipe in 0% of cases. The fall below half arrived by day 1 when it didn't hold.

Server

Which location hosts Celestial Dev?

The NA tag on Celestial Dev lists it in North America, with us5 as the region code. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 91.229.114.222:28015.

Which Rust version is Celestial Dev on?

Rust network protocol 2635 and build 168909 on Linux is the setup for Celestial Dev. The protocol has to match before you can join; Steam updates it automatically.

Is Celestial Dev up, and how steady is its uptime?

Last seen 40 hours ago, Celestial Dev now reports offline. Its reported uptime indicates a restart roughly 3 hours ago. 8% uptime over the last 7 full days, equal to 13 of 168 hours. The first sighting of it by Rust Server Analytics was on 25 September 2026.

Is performance on Celestial Dev stable?

The 48-hour average was 43 server fps; the low was 13. Entity count reached 13,884, covering buildings, deployables and the rest of the world. At its highest, memory use was 1,605 MB. Lag, for players, means low fps alongside a growing entity count.

Tags

Which meanings do the tags on Celestial Dev carry?

The game's server browser reads the tags Celestial Dev publishes: gmrust (Game mode): Rust survival, standard ruleset; mp8 (Max players): Player slots: 8; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Build number 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $rus5 (Region code): Region code: us5; ^z (Modded): Plugins or settings change the game, so it sits under Modded; ^y (Carbon): The Carbon plugin framework is installed; NA (North America): The server browser files it under North America. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature Celestial Dev?

The following Rust Server Analytics lists count Celestial Dev among their servers: Modded Rust servers: live data and North America Rust servers. It appears on the server list under the following filters: Region: North America; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

By whom is Celestial Dev run?

The same operator most likely runs Celestial Dev and the 18 other servers we track that also publish a joinmyga.me hostname.

Player numbers

Against other Rust servers, how does Celestial Dev compare?

For player hours over the last seven days, Celestial Dev places #9,243 globally and #1,238 in North America, in the top 42% of all ranked servers.

How many players does Celestial Dev carry?

No response from Celestial Dev at the latest check, with a last sighting 40 hours ago. Seven-day figures: an average of 0 players and a peak of 1. Across the last 48 hours, 13:00 UTC shows the highest average: 1 players.

Map and rules

How is Celestial Dev configured, and what rules apply?

No gather rate is given in the name of Celestial Dev. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Carbon are in use. Anti-cheat status: VAC on.

The map on Celestial Dev: which one is it?

Celestial Dev uses a procedural map of size 3,584 with seed 1337, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page. The map is called COLONY.

How to join

How do you connect to Celestial Dev?

In the Rust console (F1), enter client.connect 91.229.114.222:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp8,ptrak,$rus5,v2635,NA,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Rust survival, standard ruleset.
mp8
Max players Player slots: 8.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build Build number 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$rus5
Region code Region code: us5.

Mods and access

^z
Modded Plugins or settings change the game, so it sits under Modded.
^y
Carbon The Carbon plugin framework is installed.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.