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Drill-through Server detail

GoblinGaming Dev Server

Offline NA · us5 91.229.114.221:28031 checked 2h ago

Drill-through
FilterServeris GoblinGaming Dev Server
Attributes
vanillamoddedoxide
Last refreshed
Players now 0/ 8
7-day average 1 peak 1
Rank #5,457 top 25% · #912 in NA
Last wipe 4d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75109:0001:0005:0010:0001:0006:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
01020304009:0001:0005:0010:0001:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep26 Sep29 Sep1 Oct27 Oct29 Oct

Top 25% of all ranked servers, top 49% in NA. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 17 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 04:39 UTC4d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Friendly Seattle: No KOS | Chill | Noob Friendly NA · groups of 8+ · biweekly · 42 on average 24 / 100
[US] Enardo - Random Farming - Small One Grid | OneGrid NA · groups of 8+ · 29 on average 16 / 50
[NA] Willjum's Solo Only | Thursday Wipes NA · groups of 8+ · weekly · 27 on average 5 / 100
Rust Degens - US Vanilla | Fridays NA · groups of 8+ · weekly · 15 on average 2 / 150
[NA] Willjum's Casual Solo/Duo Monthly NA · groups of 8+ · monthly · 15 on average 4 / 175
Hempville 420 No Kos Low Decay / Limited PvP NA · groups of 8+ · monthly · 7 on average 6 / 90

Quick answers

from the figures on this page

Wipe data

On what cycle does GoblinGaming Dev Server wipe?

The rhythm of GoblinGaming Dev Server cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 4 days 3 hours ago.

Wipe day on GoblinGaming Dev Server: what should you expect?

Across recent wipes the busiest point averaged 1 players. Peak population for the latest wipe came 17 hours after it began.

Server

Which location hosts GoblinGaming Dev Server?

Its NA tag puts GoblinGaming Dev Server in North America, and us5 is its region code. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 91.229.114.221:28031.

What Rust build does GoblinGaming Dev Server run?

On Linux, GoblinGaming Dev Server runs Rust network protocol 2635 and build 168909. The protocol has to match before you can join; Steam updates it automatically.

Is GoblinGaming Dev Server up, and how steady is its uptime?

Offline at this refresh: GoblinGaming Dev Server, last seen 2 hours ago. Its reported uptime indicates a restart roughly 7 hours ago. Uptime over the last full days (7) was 25%, or 42 of 168 hours. 24 September 2026 is when Rust Server Analytics first recorded it.

What performance does GoblinGaming Dev Server show?

Over 48 hours the average held at 30 server fps, and the minimum was 20. Entity count reached 88,453, covering buildings, deployables and the rest of the world. Memory use reached 3,006 MB at peak. A climbing entity count and low fps are the lag players perceive.

Lists and tags

How should the tags on GoblinGaming Dev Server be read?

gmrust (Game mode): Survival in the standard Rust format; mp8 (Max players): 8 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $rus5 (Region code): us5 is the region code on record; ^v (Vanilla): Nothing altered from Facepunch's release: rates, kits and rules are stock; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Modded listing, where plugins or settings change the game; NA (North America): North America is the region it appears under in the browser are the tags GoblinGaming Dev Server publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does GoblinGaming Dev Server appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count GoblinGaming Dev Server among their servers: Modded Rust servers: live data and North America Rust servers. It appears on the server list under the following filters: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Population

What position does GoblinGaming Dev Server hold in the server rankings?

Ranked on seven-day player hours, GoblinGaming Dev Server is #5,457 overall and #912 in North America, within the top 25% of ranked servers.

At what level does GoblinGaming Dev Server run its population?

No response from GoblinGaming Dev Server at the latest check, with a last sighting 2 hours ago. The seven-day mean is 1 players, against a peak of 1. Averaged over 48 hours, activity is highest at 04:00 UTC with 1 players.

Settings

What are the settings on GoblinGaming Dev Server, and its rules?

Gather rate is not mentioned in the name of GoblinGaming Dev Server. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Modded category lists it; plugins or settings change the game. The plugin framework is Oxide. The server's own label is vanilla: nothing altered from Facepunch's release: rates, kits and rules are stock. VAC, Valve's anti-cheat, is enabled.

The map on GoblinGaming Dev Server: which one is it?

A procedural map of size 3,500 with seed 1337, generated by the game, runs on GoblinGaming Dev Server. The map is reproducible from its size and seed and can be seen on RustMaps from here. The map is called Custom Map.

Connection

What is the way onto GoblinGaming Dev Server?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 91.229.114.221:28031.

Server tags

what each one means

Published as mp8,ptrak,$rus5,v2635,^v,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp8
Max players 8 slots in total.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$rus5
Region code us5 is the region code on record.

Difficulty

^v
Vanilla Nothing altered from Facepunch's release: rates, kits and rules are stock.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded Modded listing, where plugins or settings change the game.

Region

NA
North America North America is the region it appears under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.