RedMoon (In Development)
Online NA · us5 91.229.114.221:28023 checked 11m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 34% of all ranked servers, top 60% in NA. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 02:02 UTC9d ago | 2 | – | running | 1 |
| Sun 18 Oct, 04:53 UTC10d ago | 2 | – | 0.9 days | 0 |
| Sat 17 Oct, 15:47 UTC11d ago | 2 | – | 0.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Friendly Seattle: No KOS | Chill | Noob Friendly | NA · groups of 8+ · biweekly · 39 on average | 30 / 100 |
| [US] Enardo - Random Farming - Small One Grid | OneGrid | NA · groups of 8+ · 28 on average | 31 / 50 |
| [NA] Willjum's Solo Only | Thursday Wipes | NA · groups of 8+ · weekly · 26 on average | 10 / 100 |
| [NA] Willjum's Casual Solo/Duo Monthly | NA · groups of 8+ · monthly · 15 on average | 13 / 175 |
| Rust Degens - US Vanilla | Fridays | NA · groups of 8+ · weekly · 14 on average | 16 / 150 |
| Hempville 420 No Kos Low Decay / Limited PvP | NA · groups of 8+ · monthly · 7 on average | 13 / 90 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for RedMoon (In Development): what is it?
No next wipe can be predicted for RedMoon (In Development), which wipes at irregular times. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 9 days 17 hours ago.
Wipe day on RedMoon (In Development): what should you expect?
Across recent wipes the busiest point averaged 2 players. 1 hours after the latest wipe the crowd peaked.
Server
In which region does RedMoon (In Development) sit?
In North America, by its NA tag, sits RedMoon (In Development); the region code is us5. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 91.229.114.221:28023.
Which Rust version is RedMoon (In Development) on?
On Linux, RedMoon (In Development) runs Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam handles the update.
How reliable is RedMoon (In Development), and is it online now?
As of the latest refresh, RedMoon (In Development) is online. Its reported uptime indicates a restart roughly 10 hours ago. Of 168 hours in the last 7 full days, 168 were up: 100%. It entered Rust Server Analytics records on 17 October 2026.
Does RedMoon (In Development) perform well?
Server fps averaged 29 over the last 48 hours, with a floor of 4. Entity count reached 98,455, covering buildings, deployables and the rest of the world. Peak memory was 2,599 MB. A climbing entity count and low fps are the lag players perceive.
Tags
Which meanings do the tags on RedMoon (In Development) carry?
gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): 100 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $rus5 (Region code): Region code: us5; ^v (Vanilla): Nothing altered from Facepunch's release: rates, kits and rules are stock; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Modded listing, where plugins or settings change the game; NA (North America): North America is the region it appears under in the browser are the tags RedMoon (In Development) publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature RedMoon (In Development)?
The following Rust Server Analytics lists count RedMoon (In Development) among their servers: Modded Rust servers: live data and North America Rust servers. On the server list, the filters that return it are: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
What position does RedMoon (In Development) hold in the server rankings?
RedMoon (In Development) holds #7,598 on seven-day player hours and #1,124 in North America, inside the top 34% of the ranked field.
At what level does RedMoon (In Development) run its population?
RedMoon (In Development) holds 0 players of its 100 slots as of the latest update. The seven-day mean is 0 players, against a peak of 2.
Settings
How is RedMoon (In Development) configured, and what rules apply?
The name of RedMoon (In Development) does not state a gather rate. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Modded category lists it; plugins or settings change the game. Oxide plugins are run. Its self-description is vanilla: nothing altered from Facepunch's release: rates, kits and rules are stock. The server runs with VAC, Valve's anti-cheat, enabled.
The map on RedMoon (In Development): which one is it?
RedMoon (In Development) uses a procedural map of size 4,000 with seed 1337, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page. Named map: Custom Map.
How to join
How do you connect to RedMoon (In Development)?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 91.229.114.221:28023.