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Drill-through Server detail

ALLIANT GAMES - DEVELOPMENT

Online NA · us5 91.229.114.221:28004 checked 8m ago

Drill-through
FilterServeris ALLIANT GAMES - DEVELOPMENT
Attributes
vanillamoddedcarbon
Last refreshed
Players now 0/ 1
7-day average 0 peak 2
Rank #8,930 top 40% · #1224 in NA
Last wipe 8d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123404:0013:0022:0006:0015:0001:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
01020304004:0013:0022:0006:0015:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 40% of all ranked servers, top 66% in NA. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap13.9 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Tue 20 OctThu 1 OctWed 30 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 45 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 22:53 UTC8d ago 2 – running 0
Thu 1 Oct, 21:00 UTC FW27d ago 0 – 19.1 days 0
Wed 30 Sep, 22:50 UTC28d ago 1 – 0.9 days 0
Thu 17 Sep, 02:00 UTC42d ago 1 halved by day 1 13.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Friendly Seattle: No KOS | Chill | Noob Friendly NA · groups of 8+ · biweekly · 41 on average 54 / 100
[US] Enardo - Random Farming - Small One Grid | OneGrid NA · groups of 8+ · 29 on average 45 / 50
[NA] Willjum's Solo Only | Thursday Wipes NA · groups of 8+ · weekly · 26 on average 13 / 100
Rust Degens - US Vanilla | Fridays NA · groups of 8+ · weekly · 15 on average 1 / 150
[NA] Willjum's Casual Solo/Duo Monthly NA · groups of 8+ · monthly · 15 on average 18 / 175
Hempville 420 No Kos Low Decay / Limited PvP NA · groups of 8+ · monthly · 7 on average 10 / 90

Quick answers

from the figures on this page

Wipe data

On what cycle does ALLIANT GAMES - DEVELOPMENT wipe?

The next wipe on ALLIANT GAMES - DEVELOPMENT cannot be predicted, because it wipes at irregular times. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 8 days 4 hours ago.

Wipe day on ALLIANT GAMES - DEVELOPMENT: what should you expect?

Across recent wipes the busiest point averaged 1 players. Peak population for the latest wipe came 45 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. In the other cases the crowd dropped below half by day 1.

Server

In which region does ALLIANT GAMES - DEVELOPMENT sit?

The NA tag on ALLIANT GAMES - DEVELOPMENT lists it in North America, with us5 as the region code. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 91.229.114.221:28004 is its address.

What Rust build does ALLIANT GAMES - DEVELOPMENT run?

On Linux, ALLIANT GAMES - DEVELOPMENT runs Rust network protocol 2635 and build 168909. Your game must match the protocol to join, and Steam applies that update.

How reliable is ALLIANT GAMES - DEVELOPMENT, and is it online now?

As of the latest refresh, ALLIANT GAMES - DEVELOPMENT is online. The uptime it reports puts the last restart at about 10 hours ago. Uptime over the last full days (7) was 99%, or 167 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.

What performance does ALLIANT GAMES - DEVELOPMENT show?

The 48-hour average was 30 server fps; the low was 30. Buildings, deployables and all other world objects brought the entity total to 88,615. Memory use reached 2,865 MB at peak. Lag, for players, means low fps alongside a growing entity count.

Lists and tags

Which meanings do the tags on ALLIANT GAMES - DEVELOPMENT carry?

Tags from ALLIANT GAMES - DEVELOPMENT, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp1 (Max players): 1 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $rus5 (Region code): Region code: us5; ^v (Vanilla): Stock Facepunch settings, with no rate changes, kits or extra rules; ^z (Modded): The Modded section, because plugins or settings modify play; ^y (Carbon): The Carbon plugin framework is installed; NA (North America): The server browser files it under North America. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does ALLIANT GAMES - DEVELOPMENT appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count ALLIANT GAMES - DEVELOPMENT among their servers: Modded Rust servers: live data and North America Rust servers. It appears on the server list under the following filters: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Whose server is ALLIANT GAMES - DEVELOPMENT?

A alliant.gg hostname is published by ALLIANT GAMES - DEVELOPMENT, as it is by 1 other server we track; the same operator most likely runs them.

Population

What position does ALLIANT GAMES - DEVELOPMENT hold in the server rankings?

For player hours over the last seven days, ALLIANT GAMES - DEVELOPMENT places #8,930 globally and #1,224 in North America, in the top 40% of all ranked servers.

How many players does ALLIANT GAMES - DEVELOPMENT carry?

Of 1 slots, 0 are filled on ALLIANT GAMES - DEVELOPMENT at this refresh. Seven-day figures: an average of 0 players and a peak of 2.

Map and rules

What are the settings on ALLIANT GAMES - DEVELOPMENT, and its rules?

The name of ALLIANT GAMES - DEVELOPMENT does not state a gather rate. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Carbon are in use. Its self-description is vanilla: stock Facepunch settings, with no rate changes, kits or extra rules. Anti-cheat status: VAC on.

The map on ALLIANT GAMES - DEVELOPMENT: which one is it?

The game generates a procedural map of size 4,096 with seed 1337 for ALLIANT GAMES - DEVELOPMENT. Because size and seed determine the map, it can be viewed on RustMaps via this page. The map is called Custom Map.

Connection

How can a player join ALLIANT GAMES - DEVELOPMENT?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 91.229.114.221:28004. Find it online at https://discord.com/invite/alliant.

Server tags

what each one means

Published as mp1,ptrak,$rus5,v2635,^z,^y,^v,NA,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp1
Max players 1 slots in total.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$rus5
Region code Region code: us5.

Difficulty

^v
Vanilla Stock Facepunch settings, with no rate changes, kits or extra rules.

Mods and access

^z
Modded The Modded section, because plugins or settings modify play.
^y
Carbon The Carbon plugin framework is installed.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.