ALLIANT GAMES - DEVELOPMENT
Online NA · us5 91.229.114.221:28004 checked 8m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 40% of all ranked servers, top 66% in NA. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 45 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 22:53 UTC8d ago | 2 | – | running | 0 |
| Thu 1 Oct, 21:00 UTC FW27d ago | 0 | – | 19.1 days | 0 |
| Wed 30 Sep, 22:50 UTC28d ago | 1 | – | 0.9 days | 0 |
| Thu 17 Sep, 02:00 UTC42d ago | 1 | halved by day 1 | 13.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Friendly Seattle: No KOS | Chill | Noob Friendly | NA · groups of 8+ · biweekly · 41 on average | 54 / 100 |
| [US] Enardo - Random Farming - Small One Grid | OneGrid | NA · groups of 8+ · 29 on average | 45 / 50 |
| [NA] Willjum's Solo Only | Thursday Wipes | NA · groups of 8+ · weekly · 26 on average | 13 / 100 |
| Rust Degens - US Vanilla | Fridays | NA · groups of 8+ · weekly · 15 on average | 1 / 150 |
| [NA] Willjum's Casual Solo/Duo Monthly | NA · groups of 8+ · monthly · 15 on average | 18 / 175 |
| Hempville 420 No Kos Low Decay / Limited PvP | NA · groups of 8+ · monthly · 7 on average | 10 / 90 |
Quick answers
from the figures on this pageWipe data
On what cycle does ALLIANT GAMES - DEVELOPMENT wipe?
The next wipe on ALLIANT GAMES - DEVELOPMENT cannot be predicted, because it wipes at irregular times. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 8 days 4 hours ago.
Wipe day on ALLIANT GAMES - DEVELOPMENT: what should you expect?
Across recent wipes the busiest point averaged 1 players. Peak population for the latest wipe came 45 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. In the other cases the crowd dropped below half by day 1.
Server
In which region does ALLIANT GAMES - DEVELOPMENT sit?
The NA tag on ALLIANT GAMES - DEVELOPMENT lists it in North America, with us5 as the region code. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 91.229.114.221:28004 is its address.
What Rust build does ALLIANT GAMES - DEVELOPMENT run?
On Linux, ALLIANT GAMES - DEVELOPMENT runs Rust network protocol 2635 and build 168909. Your game must match the protocol to join, and Steam applies that update.
How reliable is ALLIANT GAMES - DEVELOPMENT, and is it online now?
As of the latest refresh, ALLIANT GAMES - DEVELOPMENT is online. The uptime it reports puts the last restart at about 10 hours ago. Uptime over the last full days (7) was 99%, or 167 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.
What performance does ALLIANT GAMES - DEVELOPMENT show?
The 48-hour average was 30 server fps; the low was 30. Buildings, deployables and all other world objects brought the entity total to 88,615. Memory use reached 2,865 MB at peak. Lag, for players, means low fps alongside a growing entity count.
Lists and tags
Which meanings do the tags on ALLIANT GAMES - DEVELOPMENT carry?
Tags from ALLIANT GAMES - DEVELOPMENT, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp1 (Max players): 1 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $rus5 (Region code): Region code: us5; ^v (Vanilla): Stock Facepunch settings, with no rate changes, kits or extra rules; ^z (Modded): The Modded section, because plugins or settings modify play; ^y (Carbon): The Carbon plugin framework is installed; NA (North America): The server browser files it under North America. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
Where does ALLIANT GAMES - DEVELOPMENT appear across Rust Server Analytics's lists and filters?
The following Rust Server Analytics lists count ALLIANT GAMES - DEVELOPMENT among their servers: Modded Rust servers: live data and North America Rust servers. It appears on the server list under the following filters: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Whose server is ALLIANT GAMES - DEVELOPMENT?
A alliant.gg hostname is published by ALLIANT GAMES - DEVELOPMENT, as it is by 1 other server we track; the same operator most likely runs them.
Population
What position does ALLIANT GAMES - DEVELOPMENT hold in the server rankings?
For player hours over the last seven days, ALLIANT GAMES - DEVELOPMENT places #8,930 globally and #1,224 in North America, in the top 40% of all ranked servers.
How many players does ALLIANT GAMES - DEVELOPMENT carry?
Of 1 slots, 0 are filled on ALLIANT GAMES - DEVELOPMENT at this refresh. Seven-day figures: an average of 0 players and a peak of 2.
Map and rules
What are the settings on ALLIANT GAMES - DEVELOPMENT, and its rules?
The name of ALLIANT GAMES - DEVELOPMENT does not state a gather rate. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Carbon are in use. Its self-description is vanilla: stock Facepunch settings, with no rate changes, kits or extra rules. Anti-cheat status: VAC on.
The map on ALLIANT GAMES - DEVELOPMENT: which one is it?
The game generates a procedural map of size 4,096 with seed 1337 for ALLIANT GAMES - DEVELOPMENT. Because size and seed determine the map, it can be viewed on RustMaps via this page. The map is called Custom Map.
Connection
How can a player join ALLIANT GAMES - DEVELOPMENT?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 91.229.114.221:28004. Find it online at https://discord.com/invite/alliant.