Yaki's Test Server
Online NA 91.229.114.179:28023 checked 9m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 51% of all ranked servers, top 72% in NA. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 01:27 UTC14d ago | 2 | – | running | 0 |
| Thu 8 Oct, 02:23 UTC21d ago | 2 | halved by day 2 | 7 days | 0 |
| Fri 2 Oct, 05:53 UTC27d ago | 1 | halved by day 1 | 5.9 days | 1 |
| Thu 1 Oct, 18:32 UTC FW27d ago | 1 | – | 0.5 days | 0 |
| Wed 30 Sep, 01:35 UTC29d ago | 1 | – | 1.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Friendly Seattle: No KOS | Chill | Noob Friendly | NA · groups of 8+ · biweekly · 42 on average | 16 / 100 |
| [US] Enardo - Random Farming - Small One Grid | OneGrid | NA · groups of 8+ · 29 on average | 3 / 50 |
| [NA] Willjum's Solo Only | Thursday Wipes | NA · groups of 8+ · weekly · 27 on average | 3 / 100 |
| Rust Degens - US Vanilla | Fridays | NA · groups of 8+ · weekly · 15 on average | 3 / 150 |
| [NA] Willjum's Casual Solo/Duo Monthly | NA · groups of 8+ · monthly · 14 on average | 5 / 175 |
| Hempville 420 No Kos Low Decay / Limited PvP | NA · groups of 8+ · monthly · 7 on average | 1 / 90 |
Quick answers
from the figures on this pageWipe data
The wipe schedule for Yaki's Test Server: what is it?
No next wipe can be predicted for Yaki's Test Server, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current world dates from 14 days 10 hours.
Wipe day on Yaki's Test Server: what should you expect?
Recent wipes averaged a busiest count of 2 players. Peak population for the latest wipe came 0 hours after it began. Recent wipes held the crowd above half that peak until the next wipe in 0% of cases. By day 1.5 it had fallen below half where the hold failed.
Server
What is the hosting location of Yaki's Test Server?
Its NA tag puts Yaki's Test Server in North America. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 91.229.114.179:28023 is its address.
Which Rust version is Yaki's Test Server on?
The platform is Linux, with Rust network protocol 2635 and build 168909 running on Yaki's Test Server. Joining requires the same protocol on your game; Steam handles the update.
How reliable is Yaki's Test Server, and is it online now?
As of the latest refresh, Yaki's Test Server is online. About 4 days 5 hours ago is when it last restarted, judged by its reported uptime. 99% uptime over the last 7 full days, equal to 167 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.
Is performance on Yaki's Test Server stable?
Over 48 hours the average held at 247 server fps, and the minimum was 198. Entity count reached 137,175, covering buildings, deployables and the rest of the world. Peak memory was 4,837 MB. Players experience lag as low fps combined with a rising entity count.
Tags
Which meanings do the tags on Yaki's Test Server carry?
gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Player slots: 100; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set; ^v (Vanilla): Facepunch's game unchanged: no altered rates, kits or rules; ^z (Modded): The Modded section, because plugins or settings modify play; ^y (Carbon): Plugin framework: Carbon; NA (North America): North America is the region it appears under in the browser are the tags Yaki's Test Server publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does Yaki's Test Server appear across Rust Server Analytics's lists and filters?
The following Rust Server Analytics lists count Yaki's Test Server among their servers: Modded Rust servers: live data and North America Rust servers. On the server list, the filters that return it are: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
What position does Yaki's Test Server hold in the server rankings?
Yaki's Test Server holds #11,297 on seven-day player hours and #1,331 in North America, inside the top 51% of the ranked field.
At what level does Yaki's Test Server run its population?
Population at the current refresh: 0 players on Yaki's Test Server, against 100 slots. Seven-day figures: an average of 0 players and a peak of 1. Across the last 48 hours, 23:00 UTC shows the highest average: 1 players.
Settings
How is Yaki's Test Server configured, and what rules apply?
No gather rate is given in the name of Yaki's Test Server. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser it sits under Modded, where plugins or settings alter the game. The plugin framework is Carbon. Vanilla is its own description: facepunch's game unchanged: no altered rates, kits or rules. VAC, Valve's anti-cheat, is enabled.
The map on Yaki's Test Server: which one is it?
The game generates a procedural map of size 4,500 with seed 1337 for Yaki's Test Server. Because size and seed determine the map, it can be viewed on RustMaps via this page. The map is called Custom Map.
Connection
How do you connect to Yaki's Test Server?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 91.229.114.179:28023.