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Drill-through Server detail

WhyNotRust

Online NA · us5 91.229.114.120:28015 checked 8m ago

Drill-through
FilterServeris WhyNotRust
Attributes
vanilla
Last refreshed
Players now 0/ 100
7-day average 0 peak 2
Rank #5,128 top 23% · #873 in NA
Last wipe 25d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75108:0017:0002:0011:0021:0006:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
05010015020008:0017:0002:0011:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 23% of all ranked servers, top 47% in NA. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap1.9 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Sat 3 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 29 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 16:40 UTC25d ago 1 – running 0
Thu 1 Oct, 18:08 UTC FW27d ago 1 – 1.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |US Main| NA · groups of 12+ · weekly · 251 on average 22 / 250
Rustoria.co - US Main NA · groups of 16+ · weekly · 235 on average 27 / 250
Rusty Moose |US Mondays| NA · groups of 12+ · weekly · 204 on average 260 / 275
Rustoria.co - US Mondays NA · groups of 12+ · weekly · 156 on average 180 / 200
Rustafied.com - US Friday NA · groups of 16+ · weekly · 155 on average 11 / 100
Rustopia.gg - US Main Premium NA · groups of 16+ · weekly · 145 on average 5 / 200

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for WhyNotRust: what is it?

Too few wipes on record for WhyNotRust to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current world dates from 25 days 14 hours.

Wipe day on WhyNotRust: what should you expect?

Recent wipes averaged a busiest count of 1 players. 29 hours after the latest wipe the crowd peaked.

Server

What is the hosting location of WhyNotRust?

In North America, by its NA tag, sits WhyNotRust; the region code is us5. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 91.229.114.120:28015 is its address.

Which Rust version is WhyNotRust on?

On Linux, WhyNotRust runs Rust network protocol 2635 and build 168909. The protocol has to match before you can join; Steam updates it automatically.

Is WhyNotRust up, and how steady is its uptime?

The current status of WhyNotRust is online. About 23 hours ago is when it last restarted, judged by its reported uptime. Of 168 hours in the last 7 full days, 167 were up: 99%. 13 September 2026 is when Rust Server Analytics first recorded it.

Is performance on WhyNotRust stable?

Server fps averaged 86 over the last 48 hours, with a floor of 51. Buildings, deployables and all other world objects brought the entity total to 91,862. Memory use reached 2,777 MB at peak. Lag, for players, means low fps alongside a growing entity count.

Tags

What do WhyNotRust's tags stand for?

gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Player slots: 100; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $rus5 (Region code): Its region code is us5; ^v (Vanilla): Nothing altered from Facepunch's release: rates, kits and rules are stock; NA (North America): North America is the region it appears under in the browser are the tags WhyNotRust publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature WhyNotRust?

The following Rust Server Analytics lists count WhyNotRust among their servers: Community Rust servers, live, North America Rust servers and Vanilla Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.

Population

What position does WhyNotRust hold in the server rankings?

WhyNotRust holds #5,128 on seven-day player hours and #873 in North America, inside the top 23% of the ranked field.

What is the population of WhyNotRust?

WhyNotRust holds 0 players of its 100 slots as of the latest update. Averaging 0 players across seven days, the server reached a peak of 2. Averaged over 48 hours, activity is highest at 08:00 UTC with 1 players.

Settings

What are the settings on WhyNotRust, and its rules?

No gather rate is given in the name of WhyNotRust. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Community is its listing; it is a community server. Its self-description is vanilla: nothing altered from Facepunch's release: rates, kits and rules are stock. VAC, Valve's anti-cheat, is enabled.

What is the map for WhyNotRust?

WhyNotRust uses a procedural map of size 4,000 with seed 1361231414, generated by the game. The map is reproducible from its size and seed and can be seen on RustMaps from here.

Connection

How can a player join WhyNotRust?

In the Rust console (F1), enter client.connect 91.229.114.120:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp100,ptrak,$rus5,v2635,^v,NA,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp100
Max players Player slots: 100.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$rus5
Region code Its region code is us5.

Difficulty

^v
Vanilla Nothing altered from Facepunch's release: rates, kits and rules are stock.

Region

NA
North America North America is the region it appears under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.