WhyNotRust
Online NA · us5 91.229.114.120:28015 checked 8m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 23% of all ranked servers, top 47% in NA. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 29 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 16:40 UTC25d ago | 1 | – | running | 0 |
| Thu 1 Oct, 18:08 UTC FW27d ago | 1 | – | 1.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |US Main| | NA · groups of 12+ · weekly · 251 on average | 22 / 250 |
| Rustoria.co - US Main | NA · groups of 16+ · weekly · 235 on average | 27 / 250 |
| Rusty Moose |US Mondays| | NA · groups of 12+ · weekly · 204 on average | 260 / 275 |
| Rustoria.co - US Mondays | NA · groups of 12+ · weekly · 156 on average | 180 / 200 |
| Rustafied.com - US Friday | NA · groups of 16+ · weekly · 155 on average | 11 / 100 |
| Rustopia.gg - US Main Premium | NA · groups of 16+ · weekly · 145 on average | 5 / 200 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for WhyNotRust: what is it?
Too few wipes on record for WhyNotRust to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current world dates from 25 days 14 hours.
Wipe day on WhyNotRust: what should you expect?
Recent wipes averaged a busiest count of 1 players. 29 hours after the latest wipe the crowd peaked.
Server
What is the hosting location of WhyNotRust?
In North America, by its NA tag, sits WhyNotRust; the region code is us5. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 91.229.114.120:28015 is its address.
Which Rust version is WhyNotRust on?
On Linux, WhyNotRust runs Rust network protocol 2635 and build 168909. The protocol has to match before you can join; Steam updates it automatically.
Is WhyNotRust up, and how steady is its uptime?
The current status of WhyNotRust is online. About 23 hours ago is when it last restarted, judged by its reported uptime. Of 168 hours in the last 7 full days, 167 were up: 99%. 13 September 2026 is when Rust Server Analytics first recorded it.
Is performance on WhyNotRust stable?
Server fps averaged 86 over the last 48 hours, with a floor of 51. Buildings, deployables and all other world objects brought the entity total to 91,862. Memory use reached 2,777 MB at peak. Lag, for players, means low fps alongside a growing entity count.
Tags
What do WhyNotRust's tags stand for?
gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Player slots: 100; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $rus5 (Region code): Its region code is us5; ^v (Vanilla): Nothing altered from Facepunch's release: rates, kits and rules are stock; NA (North America): North America is the region it appears under in the browser are the tags WhyNotRust publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
On Rust Server Analytics, which lists and filters feature WhyNotRust?
The following Rust Server Analytics lists count WhyNotRust among their servers: Community Rust servers, live, North America Rust servers and Vanilla Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.
Population
What position does WhyNotRust hold in the server rankings?
WhyNotRust holds #5,128 on seven-day player hours and #873 in North America, inside the top 23% of the ranked field.
What is the population of WhyNotRust?
WhyNotRust holds 0 players of its 100 slots as of the latest update. Averaging 0 players across seven days, the server reached a peak of 2. Averaged over 48 hours, activity is highest at 08:00 UTC with 1 players.
Settings
What are the settings on WhyNotRust, and its rules?
No gather rate is given in the name of WhyNotRust. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Community is its listing; it is a community server. Its self-description is vanilla: nothing altered from Facepunch's release: rates, kits and rules are stock. VAC, Valve's anti-cheat, is enabled.
What is the map for WhyNotRust?
WhyNotRust uses a procedural map of size 4,000 with seed 1361231414, generated by the game. The map is reproducible from its size and seed and can be seen on RustMaps from here.
Connection
How can a player join WhyNotRust?
In the Rust console (F1), enter client.connect 91.229.114.120:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.