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Drill-through Server detail

=Revres Rust Server

Offline 91.203.179.143:28015 checked 5d ago

Drill-through
FilterServeris =Revres Rust Server
Attributes
Last refreshed
Players now 0/ 50
7-day average 0 peak –
Rank #15,327 top 69%
Last wipe 5d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct24 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.6 daysbetween real wipes
on rhythm29%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Fri 23 OctThu 22 OctTue 29 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 18:56 UTC5d ago 0 – running 0
Thu 22 Oct, 10:47 UTC7d ago 0 – 1.3 days 0
Tue 29 Sep, 11:33 UTC30d ago 0 – 23 days 0
Sat 26 Sep, 11:36 UTC33d ago 0 – 3 days 0
Wed 23 Sep, 20:34 UTC35d ago 0 – 2.6 days 0
Wed 23 Sep, 12:11 UTC36d ago 0 – 0.3 days 0
Sat 19 Sep, 17:59 UTC39d ago 0 – 3.8 days 0
Fri 18 Sep, 19:04 UTC40d ago 0 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 514 on average 373 / 425
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 317 on average 442 / 500
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 280 on average 981 / 1000
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 276 on average 58 / 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 265 on average 986 / 1000
Rustoria.co - US Main NA · groups of 16+ · weekly · 235 on average 31 / 250

Quick answers

from the figures on this page

Wipe data

On what cycle does =Revres Rust Server wipe?

No next wipe can be predicted for =Revres Rust Server, which wipes at irregular times. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 5 days 22 hours ago the current world was made.

Wipe day on =Revres Rust Server: what should you expect?

Across recent wipes the busiest point averaged 0 players. The highest player count on the latest wipe arrived 1 hours in.

Server

What is the hosting location of =Revres Rust Server?

No region appears in what =Revres Rust Server publishes. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 91.203.179.143:28015.

Which Rust version is =Revres Rust Server on?

Rust network protocol 2635 and build 168909 on Linux is the setup for =Revres Rust Server. Joining requires the same protocol on your game; Steam handles the update.

What uptime does =Revres Rust Server show, and is it up?

The current status is offline for =Revres Rust Server, with the last sighting 5 days 22 hours ago. Uptime over the last full days (7) was 2%, or 3 of 168 hours. It entered Rust Server Analytics records on 16 September 2026.

Tags

What do =Revres Rust Server's tags stand for?

Tags from =Revres Rust Server, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): Player slots: 50; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature =Revres Rust Server?

The following Rust Server Analytics lists count =Revres Rust Server among their servers: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Population

Against other Rust servers, how does =Revres Rust Server compare?

The seven-day player-hours rank for =Revres Rust Server is #15,327, inside the top 69% of all ranked servers.

How many players does =Revres Rust Server carry?

No response from =Revres Rust Server at the latest check, with a last sighting 5 days 22 hours ago. The seven-day mean for this server is 0 players.

Map and rules

How is =Revres Rust Server configured, and what rules apply?

The name of =Revres Rust Server does not state a gather rate. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Community category in the server browser lists it. VAC, Valve's anti-cheat, is enabled.

The map on =Revres Rust Server: which one is it?

=Revres Rust Server uses a procedural map, which the game generates.

Connection

What is the way onto =Revres Rust Server?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 91.203.179.143:28015.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp50
Max players Player slots: 50.
ts8
Group limit Default team size of 8.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build Build number 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.