Devblog 301 LAN
Offline 91.195.137.181:28015 checked 35d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 514 on average | 513 / 525 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 409 / 450 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 52 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 276 on average | 55 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 57 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 241 on average | 153 / 200 |
Quick answers
from the figures on this pageWipe cycle
When does Devblog 301 LAN wipe?
With too few of its wipes on record, Devblog 301 LAN's rhythm is not yet clear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. 36 days 3 hours ago the current world was made.
Server
Which location hosts Devblog 301 LAN?
The region code of Devblog 301 LAN is ger, but no region is published. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 91.195.137.181:28015 is its address.
Which Rust version is Devblog 301 LAN on?
Rust network protocol 2602 and build 132924 on Windows is the setup for Devblog 301 LAN. The protocol has to match before you can join; Steam updates it automatically.
Is Devblog 301 LAN up, and how steady is its uptime?
Offline at this refresh: Devblog 301 LAN, last seen 35 days ago. 0% uptime over the last 7 full days, equal to 0 of 168 hours. The first sighting of it by Rust Server Analytics was on 23 September 2026.
Tags
Which meanings do the tags on Devblog 301 LAN carry?
Tags from Devblog 301 LAN, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp20 (Max players): 20 slots in total; ts8 (Group limit): Default team size of 8; v2602 (Protocol): Joining needs your game on protocol 2602; cs132924 (Build): The game build is 132924; ptrak (Networking): It uses RakNet, the standard network layer for the game; $rger (Region code): Region code: ger. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
Where does Devblog 301 LAN appear across Rust Server Analytics's lists and filters?
The following Rust Server Analytics lists count Devblog 301 LAN among their servers: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
What position does Devblog 301 LAN hold in the server rankings?
The seven-day player-hours rank for Devblog 301 LAN is #15,670, inside the top 71% of all ranked servers.
At what level does Devblog 301 LAN run its population?
No response from Devblog 301 LAN at the latest check, with a last sighting 35 days ago.
Settings
How is Devblog 301 LAN configured, and what rules apply?
Gather rate is not mentioned in the name of Devblog 301 LAN. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Community category in the server browser lists it. Anti-cheat status: VAC off.
The map on Devblog 301 LAN: which one is it?
Devblog 301 LAN uses a procedural map, which the game generates.
How to join
How can a player join Devblog 301 LAN?
In the Rust console (F1), enter client.connect 91.195.137.181:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.