Rust Server Analytics 60,014 players11,706 servers
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Drill-through Server detail

myserver

Offline 91.133.2.224:28015 checked 3h ago

Drill-through
FilterServeris myserver
Attributes
Last refreshed
Players now 0/ 1
7-day average 0 peak 1
Rank #7,042 top 32%
Last wipe 5d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75115:0014:0015:0017:0018:0020:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep4 Oct10 Oct17 Oct23 Oct29 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 1

The first 48 hours of its last wipes

Sat 24 OctFri 23 OctFri 16 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 23 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 18:55 UTC5d ago 1 – running 0
Fri 23 Oct, 17:04 UTC6d ago 0 – 1.1 days 1
Fri 16 Oct, 18:41 UTC13d ago 1 halved by day 1 6.9 days 0
Fri 2 Oct, 16:28 UTC27d ago 1 held half 14.1 days 0
Fri 2 Oct, 09:59 UTC27d ago 1 – 0.3 days 0
Thu 1 Oct, 13:19 UTC28d ago 1 – 0.9 days 0
Tue 29 Sep, 14:58 UTC30d ago 1 – 1.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 495 on average 84 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 115 / 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 283 on average 397 / 450
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 277 on average 21 / 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average 476 / 525
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 251 on average 362 / 425

Quick answers

from the figures on this page

Wipe data

On what cycle does myserver wipe?

The next wipe on myserver cannot be predicted, because it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The current world dates from 5 days 5 hours.

On myserver, what happens on wipe day?

Recent wipes averaged a busiest count of 1 players. 23 hours after the latest wipe the crowd peaked. Recent wipes held the crowd above half that peak until the next wipe in 50% of cases. By day 1 it had fallen below half where the hold failed.

Server details

Which location hosts myserver?

A region is not published by myserver. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 91.133.2.224:28015 is its address.

Which Rust version is myserver on?

On Windows, myserver runs Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam handles the update.

Is myserver up, and how steady is its uptime?

Offline at this refresh: myserver, last seen 3 hours ago. 23% uptime over the last 7 full days, equal to 39 of 168 hours. It entered Rust Server Analytics records on 28 September 2026.

Lists and tags

How should the tags on myserver be read?

The game's server browser reads the tags myserver publishes: gmrust (Game mode): Rust survival, standard ruleset; mp1 (Max players): Player slots: 1; ts8 (Group limit): Default team size of 8; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does myserver appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count myserver among their servers: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Population

Where does myserver sit among Rust servers?

On player hours over seven days, myserver ranks #7,042, within the top 32% of ranked servers.

At what level does myserver run its population?

The last sighting of myserver was 3 hours ago; it is offline at this refresh. The seven-day mean is 0 players, against a peak of 1. Averaged over 48 hours, activity is highest at 14:00 UTC with 1 players.

Map and rules

What are the settings on myserver, and its rules?

Gather rate is not mentioned in the name of myserver. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser, it appears under Community. Anti-cheat status: VAC on.

The map on myserver: which one is it?

A procedural map, generated by the game, runs on myserver.

Connection

How can a player join myserver?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 91.133.2.224:28015.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp1
Max players Player slots: 1.
ts8
Group limit Default team size of 8.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.