Rust Server Analytics 71,592 players11,819 servers
All servers
Drill-through Server detail

LionForge Vanilla #1

Online 91.122.45.39:28015 checked 15m ago

Drill-through
FilterServeris LionForge Vanilla #1
Attributes
monthly wipes vanillamoddedoxide
Last refreshed
Players now 0/ 50
7-day average 0 peak 2
Rank #8,057 top 36%
Last wipe 5d ago monthly schedule
Next wipe 8d 20h Thu 5 Nov, 19:00 UTC FW
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123423:0008:0017:0002:0011:0020:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040023:0008:0017:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 20h. The force wipe · high confidence

usual gap10.2 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held25%else halves by day 4

Coming wipes

InWhen, UTCKind
8d 20hThu 5 Nov, 19:00 UTCFW force wipe
36d 20hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 44 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 15:07 UTC5d ago 1 – running 0
Thu 15 Oct, 15:07 UTC12d ago 1 halved by day 4 7 days 0
Fri 2 Oct, 07:27 UTC25d ago 1 halved by day 3 13.3 days 0
Thu 17 Sep, 23:21 UTC39d ago 2 halved by day 5 14.3 days 0
Sat 12 Sep, 11:57 UTC45d ago 2 held half 5.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 86 on average 115 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average 35 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10 EU · groups of 16+ · monthly · 67 on average 15 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10 EU · groups of 16+ · monthly · 59 on average 169 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 21.10 EU · groups of 16+ · monthly · 58 on average 9 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 57 on average 273 / 700

Quick answers

from the figures on this page

Wipe data

The wipe schedule for LionForge Vanilla #1: what is it?

The force wipe is the only wipe for LionForge Vanilla #1, once a month. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The world now in play was created 5 days 6 hours ago. A monthly wipe schedule is published in its tags.

Wipe day on LionForge Vanilla #1: what should you expect?

Recent wipes averaged a busiest count of 1 players. 44 hours after the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 25% of recent wipes. In the other cases the crowd dropped below half by day 4.

Server details

Which location hosts LionForge Vanilla #1?

A region is not published by LionForge Vanilla #1. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 91.122.45.39:28015.

Which Rust version is LionForge Vanilla #1 on?

Rust network protocol 2635 and build 168909 on Linux is the setup for LionForge Vanilla #1. The protocol has to match before you can join; Steam updates it automatically.

Is LionForge Vanilla #1 up, and how steady is its uptime?

The current status of LionForge Vanilla #1 is online. About 5 days 1 hours ago is when it last restarted, judged by its reported uptime. Uptime over the last full days (7) was 100%, or 168 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.

Does LionForge Vanilla #1 perform well?

Server fps averaged 173 over the last 48 hours, with a floor of 123. At its highest the entity count was 65,847, including buildings, deployables and all else. Peak memory was 4,114 MB. Lag, for players, means low fps alongside a growing entity count.

Lists and tags

Which meanings do the tags on LionForge Vanilla #1 carry?

The game's server browser reads the tags LionForge Vanilla #1 publishes: gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): 50 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set; ^m (Monthly): A monthly cycle, with Facepunch's force wipe as the reset; ^v (Vanilla): Facepunch's game unchanged: no altered rates, kits or rules; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing, where plugins or settings change the game. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does LionForge Vanilla #1 appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists LionForge Vanilla #1 fits are: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.

Population

Against other Rust servers, how does LionForge Vanilla #1 compare?

The seven-day player-hours rank for LionForge Vanilla #1 is #8,057, inside the top 36% of all ranked servers.

How many players does LionForge Vanilla #1 carry?

Of 50 slots, 0 are filled on LionForge Vanilla #1 at this refresh. Seven-day figures: an average of 0 players and a peak of 2.

Settings

How is LionForge Vanilla #1 configured, and what rules apply?

The name of LionForge Vanilla #1 does not state a gather rate. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Modded category lists it; plugins or settings change the game. Plugins from Oxide are in use. The server's own label is vanilla: facepunch's game unchanged: no altered rates, kits or rules. Anti-cheat status: VAC on.

The map on LionForge Vanilla #1: which one is it?

A procedural map of size 3,500 with seed 426701561, generated by the game, runs on LionForge Vanilla #1. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Connection

How can a player join LionForge Vanilla #1?

In the Rust console (F1), enter client.connect 91.122.45.39:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you. https://rust.lionforge.dev/en/ is its website.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,^v,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp50
Max players 50 slots in total.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code A region code is not set.

Wipe schedule

^m
Monthly A monthly cycle, with Facepunch's force wipe as the reset.

Difficulty

^v
Vanilla Facepunch's game unchanged: no altered rates, kits or rules.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Modded listing, where plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.