test
Offline 91.108.1.121:28015 checked 26d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 541 on average | 646 / 700 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 424 / 475 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 310 on average | 37 / 250 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 310 on average | 51 / 250 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 270 on average | 213 / 200 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 266 on average | 116 / 150 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for test: what is it?
With too few of its wipes on record, test's rhythm is not yet clear. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current world dates from 26 days 15 hours.
Server
What is the hosting location of test?
No region is published by test. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 91.108.1.121:28015.
Which Rust version is test on?
Rust network protocol 2634 and build 166494 on Linux is the setup for test. Joining requires the same protocol on your game; Steam handles the update.
How reliable is test, and is it online now?
Last seen 26 days 11 hours ago, test now reports offline. Uptime over the last full days (7) was 0%, or 0 of 168 hours. The first sighting of it by Rust Server Analytics was on 1 October 2026.
Tags
Which meanings do the tags on test carry?
The game's server browser reads the tags test publishes: gmrust (Game mode): Survival in the standard Rust format; mp75 (Max players): Capacity of 75 slots; ts8 (Group limit): Default team size of 8; v2634 (Protocol): To join, your game version must match protocol 2634; cs166494 (Build): Game build: 166494; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does test appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists test fits are: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player numbers
What position does test hold in the server rankings?
Player hours for the last seven days place test at #15,771, in the top 68% of the ranked field.
What is the population of test?
No response from test at the latest check, with a last sighting 26 days 11 hours ago.
Settings
What are the settings on test, and its rules?
No gather rate is given in the name of test. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. The Community category in the server browser lists it. The server runs with VAC, Valve's anti-cheat, enabled.
What is the map for test?
A procedural map, generated by the game, runs on test.
How to join
How can a player join test?
In the Rust console (F1), enter client.connect 91.108.1.121:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.