test
Offline 91.108.0.73:28015 checked 8d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 543 on average | 672 / 700 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 423 / 475 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 308 on average | 38 / 250 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 308 on average | 57 / 250 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 268 on average | 224 / 200 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 266 on average | 120 / 150 |
Quick answers
from the figures on this pageWipe cycle
When does test wipe?
Too few wipes on record for test to show its rhythm. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 26 days 16 hours.
Server
Which location hosts test?
No region appears in what test publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 91.108.0.73:28015.
Which Rust version is test on?
Rust network protocol 2634 and build 167781 on Linux is the setup for test. Joining requires the same protocol on your game; Steam handles the update.
Is test up, and how steady is its uptime?
Last seen 8 days 6 hours ago, test now reports offline. Of 168 hours in the last 7 full days, 0 were up: 0%. It entered Rust Server Analytics records on 19 October 2026.
Lists and tags
How should the tags on test be read?
gmrust (Game mode): Rust survival, standard ruleset; mp75 (Max players): 75 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Joining needs your game on protocol 2634; cs167781 (Build): Build number 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set are the tags test publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does test appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include test: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player numbers
Where does test sit among Rust servers?
Player hours for the last seven days place test at #13,057, in the top 59% of the ranked field.
How many players does test carry?
test is offline at this refresh; the last contact was 8 days 6 hours ago.
Map and rules
How is test configured, and what rules apply?
No gather rate is given in the name of test. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser, it appears under Community. Anti-cheat status: VAC on.
The map on test: which one is it?
The game generates a procedural map for test.
Connection
How do you connect to test?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 91.108.0.73:28015.